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#9 blue board wipe
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Creature — Kraken
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Commander Legends (CMR)
Live Play Data
Scourge of Fleets
1%
Live Inclusion
Times Brought
782
Decks Running
358
Median Cast Turn
8.0
Drawn → Played
62%
Format
First-cast turn
n=128
1%
T1
0%
T2
1%
T3
2%
T4
6%
T5
59%
T6-9
31%
T10+
Median
8.0
P25
7
· P75
10
· max
15
On curve
38%
(17 / 128 cast on T7)
Cast same turn as drawn
26%
The "good card" funnel
782 brought · 326 playersBrought to game
782
Ever drawn
205
Reached battlefield
128
Still on board at game end
67
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.0pp
Players who cast this card win 33% of the time (n=121) , vs 20% when it never left the library (n=494).
When players drew this card but left it in hand, they won 26% (n=73).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.3pp; 95% confidence interval +5.0pp to +21.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
222 instances3.6%
Library
30.2%
Battlefield
28.4%
Graveyard
5.9%
Exile
Commanders that played this card
in tracked games-
1
Aesi, Tyrant of Gyre Strait
56 decks
-
2
Kiora, Sovereign of the Deep
30 decks
-
3
Kenessos, Priest of Thassa
25 decks
-
4
Eluge, the Shoreless Sea
24 decks
-
5
Arixmethes, Slumbering Isle
21 decks
-
6
Braids, Conjurer Adept
16 decks
-
7
Orvar, the All-Form
16 decks
-
8
Anowon, the Ruin Thief
13 decks
-
9
Marvo, Deep Operative
12 decks
-
10
Runo Stromkirk // Krothuss, Lord of the Deep
11 decks
Card text
Scourge of Fleets
Creature — Kraken
When this creature enters, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
6 / 6
Commander Legends (CMR)
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Rare
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Illustrated by Steven Belledin
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.