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Part of Starter Commander Decks
·
Creature — Zombie Dragon
·
Jumpstart (JMP)
Live Play Data
Scourge of Nel Toth
0%
Live Inclusion
Times Brought
226
Decks Running
117
Median Cast Turn
9.0
Drawn → Played
56%
Format
First-cast turn
n=34
0%
T1
0%
T2
0%
T3
3%
T4
6%
T5
65%
T6-9
26%
T10+
Median
9.0
P25
7
· P75
10
· max
15
On curve
32%
(4 / 34 cast on T7)
Cast same turn as drawn
22%
The "good card" funnel
226 brought · 111 playersBrought to game
226
Ever drawn
61
Reached battlefield
34
Still on board at game end
19
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.8pp
Players who cast this card win 24% of the time (n=31) , vs 20% when it never left the library (n=130).
When players drew this card but left it in hand, they won 28% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.3pp; 95% confidence interval -11.8pp to +20.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
73 instances2.7%
Library
26.0%
Battlefield
31.5%
Graveyard
5.5%
Exile
Commanders that played this card
in tracked games-
1
Gisa and Geralf
44 decks
-
2
Meren of Clan Nel Toth
19 decks
-
3
Ghoulcaller Gisa
10 decks
-
4
Wilhelt, the Rotcleaver
6 decks
-
5
Bladewing, Deathless Tyrant
5 decks
-
6
The Scarab God
4 decks
-
7
Mikaeus, the Unhallowed
3 decks
-
8
Eddie Brock // Venom, Lethal Protector
2 decks
-
9
Gisa, the Hellraiser
2 decks
-
10
Temmet, Naktamun's Will
2 decks
Card text
Scourge of Nel Toth
Creature — Zombie Dragon
Flying
You may cast this creature from your graveyard by paying 
and sacrificing two creatures rather than paying its mana cost.
6 / 6
Jumpstart (JMP)
·
Rare
·
Illustrated by Mark Winters
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.