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Part of Duskmourn: House of Horror
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Creature — Spirit
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Duskmourn: House of Horror (DSK)
Live Play Data
Screaming Nemesis
1%
Live Inclusion
Times Brought
712
Decks Running
279
Median Cast Turn
5.0
Drawn → Played
80%
Format
First-cast turn
n=132
1%
T1
7%
T2
15%
T3
15%
T4
17%
T5
36%
T6-9
9%
T10+
Median
5.0
P25
4
· P75
7
· max
13
On curve
23%
(20 / 132 cast on T3)
Cast same turn as drawn
43%
The "good card" funnel
712 brought · 258 playersBrought to game
712
Ever drawn
165
Reached battlefield
132
Still on board at game end
51
Once cast, 39% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.4pp
Players who cast this card win 29% of the time (n=122) , vs 26% when it never left the library (n=460).
When players drew this card but left it in hand, they won 22% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.2pp; 95% confidence interval -5.4pp to +11.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
183 instances0.5%
Library
27.9%
Battlefield
43.7%
Graveyard
11.5%
Exile
Commanders that played this card
in tracked games-
1
Kratos, God of War
33 decks
-
2
Valgavoth, Harrower of Souls
32 decks
-
3
Sonic the Hedgehog
26 decks
-
4
Wayta, Trainer Prodigy
24 decks
-
5
Smaug the Impenetrable
8 decks
-
6
The Lord of Pain
8 decks
-
7
Obosh, the Preypiercer
6 decks
-
8
Extus, Oriq Overlord // Awaken the Blood Avatar
5 decks
-
9
Shadow the Hedgehog
5 decks
-
10
Zinnia, Valley's Voice
5 decks
Card text
Screaming Nemesis
Creature — Spirit
Haste
Whenever this creature is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.
3 / 3
Duskmourn: House of Horror (DSK)
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Mythic
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Illustrated by Liiga Smilshkalne
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.