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Part of Duskmourn: House of Horror
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Creature — Spirit
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Duskmourn: House of Horror (DSK)
Live Play Data
Screaming Nemesis
1%
Live Inclusion
Times Brought
377
Decks Running
172
Median Cast Turn
6
Drawn → Played
76%
Format
First-cast turn
n=69
0%
T1
4%
T2
16%
T3
7%
T4
19%
T5
42%
T6-9
12%
T10+
Median
6
P25
4
· P75
7
· max
13
On curve
20%
(11 / 69 cast on T3)
Cast same turn as drawn
47%
The "good card" funnel
377 brought · 165 playersBrought to game
377
Ever drawn
91
Reached battlefield
69
Still on board at game end
32
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.7pp
Players who cast this card win 35% of the time (n=63) , vs 25% when it never left the library (n=245).
When players drew this card but left it in hand, they won 26% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.1pp; 95% confidence interval -2.7pp to +20.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
104 instances1.0%
Library
30.8%
Battlefield
38.5%
Graveyard
12.5%
Exile
Commanders that played this card
in tracked games-
1
Kratos, God of War
24 decks
-
2
Sonic the Hedgehog
22 decks
-
3
Valgavoth, Harrower of Souls
20 decks
-
4
Wayta, Trainer Prodigy
10 decks
-
5
Smaug the Impenetrable
5 decks
-
6
Daredevil, Fearless Fighter
3 decks
-
7
Krenko, Mob Boss
3 decks
-
8
Obosh, the Preypiercer
3 decks
-
9
Red Hulk
3 decks
-
10
Shadow the Hedgehog
3 decks
Card text
Screaming Nemesis
Creature — Spirit
Haste
Whenever this creature is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.
3 / 3
Duskmourn: House of Horror (DSK)
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Mythic
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Illustrated by Liiga Smilshkalne
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.