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Screaming Nemesis card art
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Screaming Nemesis

{2} {R} · Creature — Spirit · Duskmourn: House of Horror (DSK)
0%
Decklist Inclusion
Times Brought
166
Decks Running
91
In Decks
539
Decklist Inclusion
0%
Format
Card text
Screaming Nemesis card

Screaming Nemesis

{2} {R}
Creature — Spirit
Haste Whenever this creature is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.
3 / 3
Duskmourn: House of Horror (DSK) · Mythic · Illustrated by Liiga Smilshkalne

Final zone distribution

50 instances
2.0%
Library
30.0%
Battlefield
36.0%
Graveyard
8.0%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

166 brought · 91 players
Brought to game
166
Ever drawn
45
Reached battlefield
32
Still on board at game end
15

Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.4pp

Players who cast this card win 36% of the time (n=29) , vs 27% when it never left the library (n=99).

Observed gap +9.3pp; 95% confidence interval -8.4pp to +27.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=32
0%
T1
0%
T2
19%
T3
6%
T4
22%
T5
38%
T6-9
16%
T10+
Median 6.0 P25 5 · P75 7 · max 13
On curve 19% (6 / 32 cast on T3) Cast same turn as drawn 38%
32 of 100 times cast 32%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.