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Part of Duskmourn: House of Horror
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Creature — Spirit
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Duskmourn: House of Horror (DSK)
Card Preview
Screaming Nemesis
Times Brought
396
Decks Running
163
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Screaming Nemesis
Creature — Spirit
Haste
Whenever this creature is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.
3 / 3
Duskmourn: House of Horror (DSK)
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Mythic
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Illustrated by Liiga Smilshkalne
Final zone distribution
72 instances2.8%
Library
37.5%
Battlefield
31.9%
Graveyard
6.9%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
23 decks
-
2
Sonic the Hedgehog
21 decks
-
3
Kratos, God of War
15 decks
-
4
Deadpool, Trading Card
12 decks
-
5
Smaug the Impenetrable
5 decks
-
6
Wayta, Trainer Prodigy
5 decks
-
7
Indoraptor, the Perfect Hybrid
4 decks
-
8
Abaddon the Despoiler
3 decks
-
9
Red Hulk
3 decks
-
10
Shadow the Hedgehog
3 decks
The "good card" funnel
396 brought · 147 playersBrought to game
396
Ever drawn
68
Reached battlefield
53
Still on board at game end
27
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.7pp
Players who cast this card win 28% of the time (n=43) , vs 26% when it never left the library (n=238).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.4pp; 95% confidence interval -6.7pp to +9.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=53
0%
T1
9%
T2
23%
T3
17%
T4
15%
T5
28%
T6-9
8%
T10+
Median
5
P25
3
· P75
7
· max
11
On curve
32%
(12 / 53 cast on T3)
Cast same turn as drawn
18%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.