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Part of Fallout
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Creature — Bat Mutant
·
Fallout (PIP)
Live Play Data
Screeching Scorchbeast
1%
Live Inclusion
Times Brought
489
Decks Running
257
Median Cast Turn
7.0
Drawn → Played
55%
Format
First-cast turn
n=52
0%
T1
0%
T2
4%
T3
0%
T4
19%
T5
63%
T6-9
13%
T10+
Median
7.0
P25
6
· P75
9
· max
13
On curve
38%
(8 / 52 cast on T6)
Cast same turn as drawn
33%
The "good card" funnel
489 brought · 237 playersBrought to game
489
Ever drawn
94
Reached battlefield
52
Still on board at game end
28
Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.0pp
Players who cast this card win 26% of the time (n=46) , vs 19% when it never left the library (n=303).
When players drew this card but left it in hand, they won 22% (n=39).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.8pp; 95% confidence interval -6.0pp to +19.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
130 instances1.5%
Library
21.5%
Battlefield
41.5%
Graveyard
9.2%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
198 decks
-
2
The Ghoul, Gunslinger
14 decks
-
3
The Master, Transcendent
12 decks
-
4
Jenova, Ancient Calamity
4 decks
-
5
Coram, the Undertaker
2 decks
-
6
Phenax, God of Deception
2 decks
-
7
Songbird, Sonic Screamer
2 decks
-
8
Soundwave, Sonic Spy // Soundwave, Superior Captain
2 decks
-
9
Talion, the Kindly Lord
2 decks
-
10
The Ancient One
2 decks
Card text
Screeching Scorchbeast
Creature — Bat Mutant
Flying, menace
Whenever this creature attacks, each player gets two rad counters.
Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.
5 / 5
Fallout (PIP)
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Rare
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Illustrated by Nino Is
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.