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Part of Fallout
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Creature — Bat Mutant
·
Fallout (PIP)
Live Play Data
Screeching Scorchbeast
1%
Live Inclusion
Times Brought
279
Decks Running
145
Median Cast Turn
7
Drawn → Played
57%
Format
First-cast turn
n=27
0%
T1
0%
T2
7%
T3
7%
T4
19%
T5
48%
T6-9
19%
T10+
Median
7
P25
5
· P75
9
· max
11
On curve
48%
(4 / 27 cast on T6)
Cast same turn as drawn
20%
The "good card" funnel
279 brought · 135 playersBrought to game
279
Ever drawn
47
Reached battlefield
27
Still on board at game end
15
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.2pp
Players who cast this card win 21% of the time (n=26) , vs 19% when it never left the library (n=180).
When players drew this card but left it in hand, they won 26% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.3pp; 95% confidence interval -14.2pp to +18.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
66 instances3.0%
Library
22.7%
Battlefield
40.9%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
112 decks
-
2
The Ghoul, Gunslinger
9 decks
-
3
The Master, Transcendent
5 decks
-
4
Jenova, Ancient Calamity
3 decks
-
5
Songbird, Sonic Screamer
2 decks
-
6
Agent Frank Horrigan
1 decks
-
7
Blex, Vexing Pest // Search for Blex
1 decks
-
8
Bontu the Glorified
1 decks
-
9
Felix Five-Boots
1 decks
-
10
Geth, Lord of the Vault
1 decks
Card text
Screeching Scorchbeast
Creature — Bat Mutant
Flying, menace
Whenever this creature attacks, each player gets two rad counters.
Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.
5 / 5
Fallout (PIP)
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Rare
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Illustrated by Nino Is
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.