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Part of Duskmourn: House of Horror
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Artifact
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Duskmourn: House of Horror Commander (DSC)
: Manifest a card from your hand. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Card Preview
Scroll of Fate
Times Brought
126
Decks Running
66
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Scroll of Fate
Artifact
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by Piotr Dura
Final zone distribution
28 instances64.3%
Battlefield
10.7%
Graveyard
3.6%
Exile
21.4%
Hand
Commanders that played this card
in tracked games-
1
Zimone, Mystery Unraveler
20 decks
-
2
Kadena, Slinking Sorcerer
10 decks
-
3
Kaust, Eyes of the Glade
7 decks
-
4
Sash and Waistcoat, Unmen
4 decks
-
5
Yarus, Roar of the Old Gods
4 decks
-
6
Appa, Steadfast Guardian
2 decks
-
7
Duskana, the Rage Mother
2 decks
-
8
Gonti, Canny Acquisitor
2 decks
-
9
Koh, the Face Stealer
2 decks
-
10
Emiel the Blessed
1 decks
The "good card" funnel
126 brought · 63 playersBrought to game
126
Ever drawn
25
Reached battlefield
22
Still on board at game end
18
Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.0pp
Players who cast this card win 18% of the time (n=18) , vs 23% when it never left the library (n=72).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -4.5pp; 95% confidence interval -17.0pp to +8.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
0%
T1
14%
T2
32%
T3
5%
T4
27%
T5
23%
T6-9
0%
T10+
Median
4.5
P25
3
· P75
5
· max
8
On curve
45%
(7 / 22 cast on T3)
Cast same turn as drawn
24%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.