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Scurry of Squirrels card art
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Scurry of Squirrels

{2} {G} · Creature — Squirrel Scout · Bloomburrow Commander (BLC)
1%
Decklist Inclusion
Times Brought
295
Decks Running
151
In Decks
947
Decklist Inclusion
1%
Format
Card text
Scurry of Squirrels card

Scurry of Squirrels

{2} {G}
Creature — Squirrel Scout
Myriad, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Then do it again. Exile the tokens at end of combat.) Whenever this creature deals combat damage to a player, put a +1/+1 counter on target creature you control.
2 / 2
Bloomburrow Commander (BLC) · Rare · Illustrated by Izzy

Final zone distribution

57 instances
1.8%
Library
21.1%
Battlefield
26.3%
Graveyard
8.8%
Exile

The "good card" funnel

295 brought · 145 players
Brought to game
295
Ever drawn
54
Reached battlefield
26
Still on board at game end
12

Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -20.1pp

Players who cast this card win 23% of the time (n=24) , vs 27% when it never left the library (n=211).

When players drew this card but left it in hand, they won 33% (n=23) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -4.4pp; 95% confidence interval -20.1pp to +11.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=26
0%
T1
4%
T2
15%
T3
15%
T4
15%
T5
27%
T6-9
23%
T10+
Median 5.5 P25 4 · P75 8 · max 15
On curve 19% (4 / 26 cast on T3) Cast same turn as drawn 23%
26 of 100 times cast 26%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.