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Scurry of Squirrels card art
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Scurry of Squirrels

{2} {G} · Creature — Squirrel Scout · The List (PLST)
Times Brought
536
Decks Running
278
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Scurry of Squirrels card

Scurry of Squirrels

{2} {G}
Creature — Squirrel Scout
Myriad, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Then do it again. Exile the tokens at end of combat.) Whenever this creature deals combat damage to a player, put a +1/+1 counter on target creature you control.
2 / 2
The List (PLST) · Rare · Illustrated by Izzy

Final zone distribution

90 instances
38.9%
Battlefield
28.9%
Graveyard
6.7%
Exile
25.6%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

536 brought · 261 players
Brought to game
536
Ever drawn
84
Reached battlefield
57
Still on board at game end
35

Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.5pp

Players who cast this card win 27% of the time (n=42) , vs 23% when it never left the library (n=326).

When players drew this card but left it in hand, they won 17% (n=23).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.5pp; 95% confidence interval -3.5pp to +12.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=57
2%
T1
5%
T2
14%
T3
14%
T4
19%
T5
32%
T6-9
14%
T10+
Median 5 P25 4 · P75 8 · max 16
On curve 21% (8 / 57 cast on T3) Cast same turn as drawn 35%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.