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Part of Commander Masters
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. (
represents colorless mana.)

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Card Preview
Sea Gate Wreckage
Land
·
Commander Masters (CMM)
0%
Decklist Inclusion
Times Brought
140
Decks Running
66
In Decks
513
Decklist Inclusion
0%
Format
Card text
Sea Gate Wreckage
Land
Commander Masters (CMM)
·
Rare
·
Illustrated by Zack Stella
Final zone distribution
37 instances2.7%
Library
62.2%
Battlefield
13.5%
Graveyard
8.1%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 30 decks
-
2
Arixmethes, Slumbering Isle
7 decks
- 3 Molecule Man 6 decks
- 4 Kozilek, the Great Distortion 3 decks
- 5 Ultima, Origin of Oblivion 3 decks
- 6 Ultron, Artificial Malevolence 3 decks
-
7
Aesi, Tyrant of Gyre Strait
1 decks
-
8
Azlask, the Swelling Scourge
1 decks
-
9
Elda, Conjurer of Spectacle
1 decks
-
10
Erebos, Bleak-Hearted
1 decks
The "good card" funnel
140 brought · 63 playersBrought to game
140
Ever drawn
31
Reached battlefield
24
Still on board at game end
23
Once cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.6pp
Players who cast this card win 25% of the time (n=22) , vs 23% when it never left the library (n=90).
Observed gap +1.8pp; 95% confidence interval -16.6pp to +20.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=24
8%
T1
29%
T2
8%
T3
17%
T4
13%
T5
21%
T6-9
4%
T10+
Median
4.0
P25
2
· P75
6
· max
10
Cast same turn as drawn
42%
24 of 100 times cast
24%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.