collections_bookmark Part of Commander Masters
Sea Gate Wreckage card art
Live Play Data

Sea Gate Wreckage

Land · Commander Masters (CMM)
0%
Live Inclusion
Times Brought
464
Decks Running
208
Median Cast Turn
4.0
Drawn → Played
78%
Format

First-cast turn

n=76
14%
T1
16%
T2
11%
T3
13%
T4
7%
T5
30%
T6-9
9%
T10+
Median 4.0 P25 2 · P75 7 · max 14
Cast same turn as drawn 51%

The "good card" funnel

465 brought · 199 players
Brought to game
465
Ever drawn
98
Reached battlefield
76
Still on board at game end
70

Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.5pp

Players who cast this card win 30% of the time (n=67) , vs 27% when it never left the library (n=293).

When players drew this card but left it in hand, they won 36% (n=18).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.9pp; 95% confidence interval -8.5pp to +14.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

118 instances
4.2%
Library
59.3%
Battlefield
13.6%
Graveyard
9.3%
Exile
Card text
Sea Gate Wreckage card

Sea Gate Wreckage

Land
{T}: Add {C}. ({C} represents colorless mana.) {2}{C}, {T}: Draw a card. Activate only if you have no cards in hand.
Commander Masters (CMM) · Rare · Illustrated by Zack Stella

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.