collections_bookmark
Part of Commander Masters
: Add
. (
represents colorless mana.)

,
: Draw a card. Activate only if you have no cards in hand.
Card Preview
Sea Gate Wreckage
Land
·
Commander Masters (CMM)
Times Brought
241
Decks Running
134
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Sea Gate Wreckage
Land
Commander Masters (CMM)
·
Rare
·
Illustrated by Zack Stella
Final zone distribution
57 instances3.5%
Library
78.9%
Battlefield
1.8%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 77 decks
-
2
Arixmethes, Slumbering Isle
7 decks
- 3 Molecule Man 7 decks
- 4 Kozilek, the Great Distortion 5 decks
- 5 Karn, Legacy Reforged 4 decks
- 6 Omnath, Locus of the Void 4 decks
- 7 Syr Ginger, the Meal Ender 3 decks
- 8 Ultima, Origin of Oblivion 3 decks
- 9 Emrakul, the Promised End 2 decks
- 10 Graaz, Unstoppable Juggernaut 2 decks
The "good card" funnel
241 brought · 134 playersBrought to game
241
Ever drawn
56
Reached battlefield
45
Still on board at game end
45
Once cast, 100% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.7pp
Players who cast this card win 36% of the time (n=25) , vs 29% when it never left the library (n=115).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.3pp; 95% confidence interval -2.7pp to +17.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=45
24%
T1
11%
T2
11%
T3
7%
T4
11%
T5
31%
T6-9
4%
T10+
Median
4
P25
2
· P75
6
· max
15
Cast same turn as drawn
64%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.