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Séance Board card art
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Séance Board

{2} · Artifact · Duskmourn: House of Horror Commander (DSC)
Times Brought
265
Decks Running
160
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Séance Board card

Séance Board

{2}
Artifact
Morbid — At the beginning of each end step, if a creature died this turn, put a soul counter on this artifact. {T}: Add X mana of any one color, where X is the number of soul counters on this artifact. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells.
Duskmourn: House of Horror Commander (DSC) · Rare · Illustrated by Robin Olausson

Final zone distribution

53 instances
1.9%
Library
64.2%
Battlefield
13.2%
Graveyard
20.8%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

265 brought · 150 players
Brought to game
265
Ever drawn
51
Reached battlefield
36
Still on board at game end
34

Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.6pp

Players who cast this card win 24% of the time (n=31) , vs 19% when it never left the library (n=155).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.2pp; 95% confidence interval -4.6pp to +14.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=36
14%
T1
19%
T2
11%
T3
17%
T4
6%
T5
28%
T6-9
6%
T10+
Median 4.0 P25 2 · P75 6 · max 10
On curve 33% (7 / 36 cast on T2) Cast same turn as drawn 43%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.