Season of Growth card art
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Season of Growth

{1} {G} · Enchantment · Core Set 2020 (M20)
1%
Decklist Inclusion
Times Brought
235
Decks Running
119
In Decks
828
Decklist Inclusion
1%
Format
Card text
Season of Growth card

Season of Growth

{1} {G}
Enchantment
Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Whenever you cast a spell that targets a creature you control, draw a card.
Core Set 2020 (M20) · Uncommon · Illustrated by Randy Vargas

Final zone distribution

62 instances
6.5%
Library
46.8%
Battlefield
17.7%
Graveyard
6.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

235 brought · 116 players
Brought to game
235
Ever drawn
59
Reached battlefield
38
Still on board at game end
29

Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.5pp

Players who cast this card win 23% of the time (n=33) , vs 16% when it never left the library (n=153).

When players drew this card but left it in hand, they won 13% (n=21) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +6.7pp; 95% confidence interval -8.5pp to +21.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=38
5%
T1
16%
T2
18%
T3
16%
T4
5%
T5
34%
T6-9
5%
T10+
Median 4.0 P25 3 · P75 7 · max 11
On curve 21% (6 / 38 cast on T2) Cast same turn as drawn 38%
38 of 100 times cast 38%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.