collections_bookmark
Part of Bloomburrow
·
Sorcery
·
Bloomburrow (BLB)
Live Play Data
Season of Loss
0%
Live Inclusion
Times Brought
301
Decks Running
129
Median Cast Turn
7
Drawn → Played
46%
Format
First-cast turn
n=35
0%
T1
0%
T2
0%
T3
0%
T4
6%
T5
74%
T6-9
20%
T10+
Median
7
P25
6
· P75
9
· max
12
On curve
6%
(2 / 35 cast on T5)
Cast same turn as drawn
12%
The "good card" funnel
301 brought · 120 playersBrought to game
301
Ever drawn
76
Reached battlefield
35
Still on board at game end
6
≥ +5.0pp
Players who cast this card win 43% of the time (n=31) , vs 21% when it never left the library (n=191).
When players drew this card but left it in hand, they won 31% (n=37).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +21.9pp; 95% confidence interval +5.0pp to +38.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
91 instances3.3%
Library
6.6%
Battlefield
51.6%
Graveyard
3.3%
Exile
Commanders that played this card
in tracked games-
1
Vren, the Relentless
24 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
13 decks
-
3
Hazel of the Rootbloom
6 decks
-
4
Ygra, Eater of All
6 decks
-
5
Maralen, Fae Ascendant
4 decks
-
6
Wick, the Whorled Mind
4 decks
-
7
Ghoulcaller Gisa
3 decks
-
8
Shadow the Hedgehog
3 decks
-
9
Teysa Karlov
3 decks
-
10
Chatterfang, Squirrel General
2 decks
Card text
Season of Loss
Sorcery
Choose up to five
worth of modes. You may choose the same mode more than once.
— Each player sacrifices a creature of their choice.

— Draw a card for each creature that died under your control this turn.


— Each opponent loses X life, where X is the number of creature cards in your graveyard.
Bloomburrow (BLB)
·
Mythic
·
Illustrated by Dominik Mayer
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.