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Part of Bloomburrow
·
Sorcery
·
Bloomburrow (BLB)
Card Preview
Season of the Bold
Times Brought
192
Decks Running
74
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Season of the Bold
Sorcery
Choose up to five
worth of modes. You may choose the same mode more than once.
— Create a tapped Treasure token.

— Exile the top two cards of your library. Until the end of your next turn, you may play them.


— Until the end of your next turn, whenever you cast a spell, Season of the Bold deals 2 damage to up to one target creature.
Bloomburrow (BLB)
·
Mythic
·
Illustrated by Eli Minaya
Final zone distribution
47 instances2.1%
Library
6.4%
Battlefield
68.1%
Graveyard
6.4%
Exile
Commanders that played this card
in tracked games-
1
Smaug the Magnificent
10 decks
-
2
Alania, Divergent Storm
5 decks
-
3
Riku of Many Paths
5 decks
-
4
Magda, Brazen Outlaw
4 decks
-
5
Lorehold, the Historian
3 decks
-
6
Muerra, Trash Tactician
3 decks
-
7
Bria, Riptide Rogue
2 decks
-
8
Galazeth Prismari
2 decks
-
9
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
2 decks
-
10
Radha, Heir to Keld
2 decks
The "good card" funnel
192 brought · 73 playersBrought to game
192
Ever drawn
45
Reached battlefield
35
Still on board at game end
3
≥ -15.2pp
Players who cast this card win 25% of the time (n=30) , vs 30% when it never left the library (n=102).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -4.9pp; 95% confidence interval -15.2pp to +5.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=35
3%
T1
0%
T2
9%
T3
9%
T4
17%
T5
51%
T6-9
11%
T10+
Median
7
P25
5
· P75
8
· max
12
On curve
37%
(6 / 35 cast on T5)
Cast same turn as drawn
44%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.