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Part of Bloomburrow
·
Sorcery
·
Bloomburrow (BLB)
Live Play Data
Season of the Burrow
1%
Live Inclusion
Times Brought
331
Decks Running
182
Median Cast Turn
6
Drawn → Played
68%
Format
First-cast turn
n=47
0%
T1
2%
T2
2%
T3
4%
T4
28%
T5
49%
T6-9
15%
T10+
Median
6
P25
5
· P75
9
· max
13
On curve
36%
(13 / 47 cast on T5)
Cast same turn as drawn
33%
The "good card" funnel
331 brought · 171 playersBrought to game
331
Ever drawn
69
Reached battlefield
47
Still on board at game end
4
≥ +1.9pp
Players who cast this card win 41% of the time (n=41) , vs 24% when it never left the library (n=222).
When players drew this card but left it in hand, they won 33% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.0pp; 95% confidence interval +1.9pp to +32.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
74 instances5.4%
Battlefield
66.2%
Graveyard
5.4%
Exile
23.0%
Hand
Commanders that played this card
in tracked games-
1
Baylen, the Haymaker
51 decks
-
2
Finneas, Ace Archer
18 decks
-
3
Ms. Bumbleflower
14 decks
-
4
Zinnia, Valley's Voice
11 decks
-
5
Marneus Calgar
10 decks
-
6
Silverquill, the Disputant
10 decks
-
7
Mabel, Heir to Cragflame
9 decks
-
8
Tataru Taru
4 decks
-
9
Arabella, Abandoned Doll
3 decks
-
10
Brigid, Clachan's Heart // Brigid, Doun's Mind
3 decks
Card text
Season of the Burrow
Sorcery
Choose up to five
worth of modes. You may choose the same mode more than once.
— Create a 1/1 white Rabbit creature token.

— Exile target nonland permanent. Its controller draws a card.


— Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.
Bloomburrow (BLB)
·
Mythic
·
Illustrated by Serena Malyon
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.