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Part of Edge of Eternities
Live Play Data
Secluded Steppe
Land
·
Edge of Eternities Commander (EOC)
3%
Live Inclusion
Times Brought
1734
Decks Running
864
Median Cast Turn
5
Drawn → Played
67%
Format
First-cast turn
n=277
20%
T1
6%
T2
10%
T3
10%
T4
11%
T5
31%
T6-9
12%
T10+
Median
5
P25
2
· P75
7
· max
20
Cast same turn as drawn
59%
The "good card" funnel
1734 brought · 776 playersBrought to game
1734
Ever drawn
414
Reached battlefield
277
Still on board at game end
226
Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.9pp
Players who cast this card win 27% of the time (n=251) , vs 22% when it never left the library (n=1106).
When players drew this card but left it in hand, they won 29% (n=124).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.8pp; 95% confidence interval -0.9pp to +10.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
448 instances2.9%
Library
50.4%
Battlefield
27.7%
Graveyard
3.8%
Exile
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
228 decks
-
2
Inspirit, Flagship Vessel
62 decks
-
3
Kilo, Apogee Mind
48 decks
-
4
Kaalia of the Vast
27 decks
-
5
Gavi, Nest Warden
23 decks
-
6
Arahbo, Roar of the World
22 decks
-
7
Anti-Venom, Horrifying Healer
19 decks
-
8
Morska, Undersea Sleuth
19 decks
-
9
Breena, the Demagogue
14 decks
-
10
Whtz, the Bibliophile
14 decks
Card text
Secluded Steppe
Land
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Edge of Eternities Commander (EOC)
·
Common
·
Illustrated by Heather Hudson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.