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Part of Edge of Eternities
Live Play Data
Secluded Steppe
Land
·
Edge of Eternities Commander (EOC)
3%
Live Inclusion
Times Brought
882
Decks Running
447
Median Cast Turn
5
Drawn → Played
68%
Format
First-cast turn
n=145
14%
T1
10%
T2
15%
T3
8%
T4
14%
T5
29%
T6-9
10%
T10+
Median
5
P25
3
· P75
7
· max
18
Cast same turn as drawn
54%
The "good card" funnel
882 brought · 405 playersBrought to game
882
Ever drawn
214
Reached battlefield
145
Still on board at game end
112
Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.4pp
Players who cast this card win 32% of the time (n=133) , vs 22% when it never left the library (n=543).
When players drew this card but left it in hand, they won 27% (n=66).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.3pp; 95% confidence interval +2.4pp to +18.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
232 instances3.9%
Library
48.3%
Battlefield
30.2%
Graveyard
3.9%
Exile
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
44 decks
-
2
Inspirit, Flagship Vessel
38 decks
-
3
Kilo, Apogee Mind
34 decks
-
4
Kaalia of the Vast
21 decks
-
5
Anti-Venom, Horrifying Healer
13 decks
-
6
Gavi, Nest Warden
12 decks
-
7
Morska, Undersea Sleuth
12 decks
-
8
Arahbo, Roar of the World
11 decks
-
9
Breena, the Demagogue
11 decks
-
10
Nahiri, the Lithomancer
10 decks
Card text
Secluded Steppe
Land
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Edge of Eternities Commander (EOC)
·
Common
·
Illustrated by Heather Hudson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.