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Part of Edge of Eternities
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Secluded Steppe
Land
·
Edge of Eternities Commander (EOC)
1%
Decklist Inclusion
Times Brought
338
Decks Running
178
In Decks
1426
Decklist Inclusion
1%
Format
Final zone distribution
86 instances5.8%
Library
45.3%
Battlefield
31.4%
Graveyard
3.5%
Exile
Commanders that played this card
in tracked games-
1
Inspirit, Flagship Vessel
18 decks
-
2
Kilo, Apogee Mind
18 decks
-
3
Breena, the Demagogue
7 decks
-
4
Kaalia of the Vast
7 decks
-
5
Morska, Undersea Sleuth
7 decks
-
6
Gavi, Nest Warden
6 decks
-
7
Giada, Font of Hope
6 decks
-
8
Quintorius, History Chaser
6 decks
-
9
Anti-Venom, Horrifying Healer
5 decks
-
10
Arahbo, Roar of the World
4 decks
The "good card" funnel
338 brought · 164 playersBrought to game
338
Ever drawn
81
Reached battlefield
52
Still on board at game end
39
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.1pp
Players who cast this card win 31% of the time (n=51) , vs 26% when it never left the library (n=209).
When players drew this card but left it in hand, they won 35% (n=27) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.8pp; 95% confidence interval -8.1pp to +17.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=52
10%
T1
12%
T2
15%
T3
10%
T4
15%
T5
29%
T6-9
10%
T10+
Median
5.0
P25
3
· P75
7
· max
15
Cast same turn as drawn
52%
52 of 100 times cast
52%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.