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Part of Duskmourn: House of Horror
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Enchantment — Room // Enchantment — Room
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Duskmourn: House of Horror Commander (DSC)
Card Preview
Secret Arcade // Dusty Parlor
Times Brought
191
Decks Running
97
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Secret Arcade
Enchantment — Room
Nonland permanents you control and permanent spells you control are enchantments in addition to their other types.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Dusty Parlor
Enchantment — Room
Whenever you cast an enchantment spell, put a number of +1/+1 counters equal to that spell's mana value on up to one target creature.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by Arthur Yuan
Final zone distribution
60 instances1.7%
Library
55.0%
Battlefield
13.3%
Graveyard
3.3%
Exile
Commanders that played this card
in tracked games-
1
Aminatou, Veil Piercer
32 decks
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2
Marina Vendrell
19 decks
-
3
Yuna, Hope of Spira
5 decks
-
4
Zur, Eternal Schemer
5 decks
-
5
The Master of Keys
4 decks
-
6
Killian, Decisive Mentor
3 decks
-
7
Sythis, Harvest's Hand
3 decks
-
8
Victor, Valgavoth's Seneschal
3 decks
-
9
Zur the Enchanter
3 decks
-
10
Atogatog
2 decks
The "good card" funnel
191 brought · 90 playersBrought to game
191
Ever drawn
52
Reached battlefield
39
Still on board at game end
33
Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.2pp
Players who cast this card win 30% of the time (n=33) , vs 24% when it never left the library (n=109).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.5pp; 95% confidence interval -3.2pp to +16.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=39
0%
T1
5%
T2
8%
T3
13%
T4
15%
T5
46%
T6-9
13%
T10+
Median
7
P25
4
· P75
8
· max
14
On curve
77%
(5 / 39 cast on T8)
Cast same turn as drawn
39%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.