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Part of Duskmourn: House of Horror
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Enchantment — Room // Enchantment — Room
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Duskmourn: House of Horror Commander (DSC)
Live Play Data
Secret Arcade // Dusty Parlor
1%
Live Inclusion
Times Brought
205
Decks Running
89
Median Cast Turn
6
Drawn → Played
60%
Format
First-cast turn
n=29
0%
T1
0%
T2
7%
T3
14%
T4
21%
T5
52%
T6-9
7%
T10+
Median
6
P25
5
· P75
8
· max
12
On curve
83%
(4 / 29 cast on T8)
Cast same turn as drawn
42%
The "good card" funnel
208 brought · 81 playersBrought to game
208
Ever drawn
48
Reached battlefield
29
Still on board at game end
26
Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.5pp
Players who cast this card win 40% of the time (n=27) , vs 20% when it never left the library (n=130).
When players drew this card but left it in hand, they won 9% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +20.1pp; 95% confidence interval +1.5pp to +38.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
57 instances45.6%
Battlefield
26.3%
Graveyard
7.0%
Exile
21.1%
Hand
Commanders that played this card
in tracked games-
1
Aminatou, Veil Piercer
43 decks
-
2
Marina Vendrell
13 decks
-
3
Killian, Decisive Mentor
5 decks
-
4
The Master of Keys
4 decks
-
5
Zur, Eternal Schemer
4 decks
-
6
Victor, Valgavoth's Seneschal
3 decks
-
7
Yuna, Hope of Spira
3 decks
-
8
Brigone, Soldier of Meletis
1 decks
-
9
Ellivere of the Wild Court
1 decks
-
10
Esika, God of the Tree // The Prismatic Bridge
1 decks
Card text
Secret Arcade
Enchantment — Room
Nonland permanents you control and permanent spells you control are enchantments in addition to their other types.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Dusty Parlor
Enchantment — Room
Whenever you cast an enchantment spell, put a number of +1/+1 counters equal to that spell's mana value on up to one target creature.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by Arthur Yuan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.