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Part of Duskmourn: House of Horror
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Enchantment — Room // Enchantment — Room
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Duskmourn: House of Horror Commander (DSC)
Card Preview
Secret Arcade // Dusty Parlor
0%
Decklist Inclusion
Times Brought
96
Decks Running
52
In Decks
426
Decklist Inclusion
0%
Format
Card text
Secret Arcade
Enchantment — Room
Nonland permanents you control and permanent spells you control are enchantments in addition to their other types.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Dusty Parlor
Enchantment — Room
Whenever you cast an enchantment spell, put a number of +1/+1 counters equal to that spell's mana value on up to one target creature.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by Arthur Yuan
Final zone distribution
28 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Aminatou, Veil Piercer
26 decks
-
2
Marina Vendrell
9 decks
-
3
Killian, Decisive Mentor
3 decks
-
4
The Master of Keys
3 decks
-
5
Victor, Valgavoth's Seneschal
3 decks
-
6
Zur, Eternal Schemer
3 decks
-
7
Ellivere of the Wild Court
1 decks
-
8
Esika, God of the Tree // The Prismatic Bridge
1 decks
-
9
Morska, Undersea Sleuth
1 decks
-
10
Wraith, Vicious Vigilante
1 decks
The "good card" funnel
99 brought · 48 playersBrought to game
99
Ever drawn
25
Reached battlefield
16
Still on board at game end
15
≥ -1.2pp
Players who cast this card win 42% of the time (n=15) , vs 17% when it never left the library (n=60).
Observed gap +24.4pp; 95% confidence interval -1.2pp to +49.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
16 of 100 times cast
16%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.