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Part of Edge of Eternities
·
Creature — Insect Citizen
·
Edge of Eternities (EOE)
Card Preview
Seedship Broodtender
0%
Decklist Inclusion
Times Brought
96
Decks Running
46
In Decks
214
Decklist Inclusion
0%
Format
Card text
Seedship Broodtender
Creature — Insect Citizen
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)


, Sacrifice this creature: Return target creature or Spacecraft card from your graveyard to the battlefield. Activate only as a sorcery.
2 / 3
Edge of Eternities (EOE)
·
Uncommon
·
Illustrated by Eric Wilkerson
Final zone distribution
40 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Grist, the Hunger Tide
11 decks
-
2
Zask, Skittering Swarmlord
7 decks
-
3
Meren of Clan Nel Toth
4 decks
-
4
Aatchik, Emerald Radian
3 decks
-
5
Infinite Guideline Station
2 decks
-
6
Jarad, Golgari Lich Lord
2 decks
-
7
The Mycotyrant
2 decks
-
8
Akawalli, the Seething Tower
1 decks
-
9
Amzu, Swarm's Hunger
1 decks
-
10
Hogaak, Arisen Necropolis
1 decks
The "good card" funnel
97 brought · 44 playersBrought to game
97
Ever drawn
27
Reached battlefield
22
Still on board at game end
11
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.5pp
Players who cast this card win 22% of the time (n=21) , vs 9% when it never left the library (n=51).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.2pp; 95% confidence interval -4.5pp to +30.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
0%
T1
41%
T2
14%
T3
5%
T4
14%
T5
27%
T6-9
0%
T10+
Median
3.0
P25
2
· P75
6
· max
9
On curve
41%
(9 / 22 cast on T2)
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.