Seething Song
74% of drawn Seething Songs are cast before the game ends, and the median first cast lands on turn 5, signaling players treat it as fuel to be spent, not held.
Seething Song is a narrow but deliberate inclusion: found in 726 of 10538 tracked decks for a 7% inclusion rate, it is almost never an accident. Red players who put it in their 100 intend to use it, and the data reflects that intent.
When a copy reaches a player's hand, 74% of the time it gets cast. Median first cast arrives on turn 5, consistent with the burst-mana role the card is built for. For a 3-mana instant that produces 5 red mana, the window to use it productively is real but finite, and players are finding it. The draw-to-play figure is high relative to many instants, likely because Seething Song only enters decks with a clear payoff in mind.
The commander distribution tells the same story. Zada, Hedron Grinder and Krenko, Mob Boss top the list alongside Fire Lord Azula, all commanders that reward dumping resources fast. Seething Song fits a specific Red archetype and shows up there reliably across 589 distinct players in the dataset, a well-spread sample that reduces single-player bias.
- 7% of tracked Commander decks include Seething Song
- 74% of drawn copies are cast before the game ends
- T5 median first-cast turn
- 22% draw rate, typical for a singleton in a 100-card deck
- 589 distinct players have brought Seething Song to a tracked game
First-cast turn
n=249The "good card" funnel
1496 brought · 589 playersOf 1496 Seething Songs brought to tracked games, 336 were drawn, 249 of those were cast, and almost all resolved directly to the graveyard, consistent with an instant that converts mana rather than staying in play.
Players who cast this card win 38% of the time (n=232) , vs 30% when it never left the library (n=972).
When players drew this card but left it in hand, they won 33% (n=70) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.5pp; 95% confidence interval +2.1pp to +14.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
378 instancesThe vast majority of Seething Songs end in the graveyard after resolving, exactly what you expect from an instant that produces mana and immediately goes to the bin. The small battlefield count reflects a handful of copies that were somehow stranded in hand at game's end.
Commanders that played this card
in tracked games-
1
Fire Lord Azula
42 decks
-
2
Zada, Hedron Grinder
29 decks
-
3
Smaug the Impenetrable
28 decks
-
4
Krenko, Mob Boss
27 decks
-
5
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
23 decks
-
6
Raph & Mikey, Troublemakers
22 decks
-
7
Etali, Primal Conqueror // Etali, Primal Sickness
21 decks
-
8
Kratos, God of War
20 decks
-
9
Jaws, Relentless Predator
18 decks
-
10
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
15 decks
Fire Lord Azula and Zada, Hedron Grinder sit at the top, both Red-heavy commanders built to spend large bursts of mana in a single turn. The list spans 726 decks across a wide spread of commanders, with no single commander dominating the distribution.