collections_bookmark Part of Secrets of Strixhaven
Seize the Spoils card art
Card Preview

Seize the Spoils

{2} {R} · Sorcery · Secrets of Strixhaven (SOS)
Times Brought
437
Decks Running
247
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Seize the Spoils card

Seize the Spoils

{2} {R}
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Secrets of Strixhaven (SOS) · Common · Illustrated by Josiah "Jo" Cameron

Final zone distribution

104 instances
1.9%
Library
2.9%
Battlefield
65.4%
Graveyard
8.7%
Exile

The "good card" funnel

437 brought · 229 players
Brought to game
437
Ever drawn
98
Reached battlefield
68
Still on board at game end
3
≥ -5.9pp

Players who cast this card win 26% of the time (n=58) , vs 25% when it never left the library (n=260).

When players drew this card but left it in hand, they won 25% (n=28) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +1.2pp; 95% confidence interval -5.9pp to +8.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=68
1%
T1
9%
T2
25%
T3
10%
T4
19%
T5
31%
T6-9
4%
T10+
Median 5.0 P25 3 · P75 6 · max 11
On curve 35% (17 / 68 cast on T3) Cast same turn as drawn 27%
68 of 100 times cast 68%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.