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Part of Secrets of Strixhaven
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#15 red ramp card
·
Sorcery
·
Secrets of Strixhaven (SOS)
Card Preview
Seize the Spoils
Times Brought
1238
Decks Running
654
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Seize the Spoils
Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Secrets of Strixhaven (SOS)
·
Common
·
Illustrated by Josiah "Jo" Cameron
Final zone distribution
268 instances1.9%
Library
1.1%
Battlefield
64.9%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games-
1
Quintorius, History Chaser
108 decks
-
2
Smaug the Magnificent
32 decks
-
3
Smaug the Impenetrable
17 decks
-
4
Thorin, King of Durin's Folk
17 decks
-
5
Knuckles the Echidna
16 decks
-
6
Prismari, the Inspiration
15 decks
-
7
Roxanne, Starfall Savant
11 decks
-
8
Jaws, Relentless Predator
10 decks
-
9
Magda, Brazen Outlaw
10 decks
-
10
Vihaan, Goldwaker
10 decks
The "good card" funnel
1238 brought · 586 playersBrought to game
1238
Ever drawn
249
Reached battlefield
164
Still on board at game end
3
≥ -4.2pp
Players who cast this card win 26% of the time (n=131) , vs 26% when it never left the library (n=722).
When players drew this card but left it in hand, they won 25% (n=58).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.4pp; 95% confidence interval -4.2pp to +5.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=164
2%
T1
8%
T2
20%
T3
13%
T4
17%
T5
38%
T6-9
2%
T10+
Median
5.0
P25
3
· P75
6
· max
12
On curve
29%
(32 / 164 cast on T3)
Cast same turn as drawn
28%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.