collections_bookmark Part of Lorwyn Eclipsed
Selfless Safewright card art
Live Play Data

Selfless Safewright

{3} {G} {G} · Creature — Elf Warrior · Lorwyn Eclipsed (ECL)
1%
Live Inclusion
Times Brought
391
Decks Running
194
Median Cast Turn
7
Drawn → Played
49%
Format

First-cast turn

n=35
0%
T1
3%
T2
0%
T3
0%
T4
11%
T5
74%
T6-9
11%
T10+
Median 7 P25 6 · P75 8 · max 12
On curve 14% (4 / 35 cast on T5) Cast same turn as drawn 21%

The "good card" funnel

391 brought · 183 players
Brought to game
391
Ever drawn
71
Reached battlefield
35
Still on board at game end
19

Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.9pp

Players who cast this card win 36% of the time (n=32) , vs 24% when it never left the library (n=271).

When players drew this card but left it in hand, they won 20% (n=34).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.9pp; 95% confidence interval -3.9pp to +27.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

87 instances
2.3%
Library
21.8%
Battlefield
29.9%
Graveyard
11.5%
Exile

Commanders that played this card

in tracked games
Card text
Selfless Safewright card

Selfless Safewright

{3} {G} {G}
Creature — Elf Warrior
Flash Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.
4 / 2
Lorwyn Eclipsed (ECL) · Rare · Illustrated by Quintin Gleim

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.