Live Play Data
Selfless Savior
1%
Live Inclusion
Times Brought
608
Decks Running
273
Median Cast Turn
5.0
Drawn → Played
77%
Format
First-cast turn
n=102
16%
T1
13%
T2
10%
T3
9%
T4
10%
T5
32%
T6-9
11%
T10+
Median
5.0
P25
2
· P75
7
· max
15
On curve
16%
(16 / 102 cast on T1)
Cast same turn as drawn
48%
The "good card" funnel
608 brought · 258 playersBrought to game
608
Ever drawn
132
Reached battlefield
102
Still on board at game end
39
Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.7pp
Players who cast this card win 31% of the time (n=93) , vs 20% when it never left the library (n=408).
When players drew this card but left it in hand, they won 16% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.2pp; 95% confidence interval +0.7pp to +19.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
143 instances2.1%
Library
27.3%
Battlefield
44.8%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Rin and Seri, Inseparable
115 decks
-
2
Sophia, Dogged Detective
18 decks
-
3
Squall, SeeD Mercenary
15 decks
-
4
Brenard, Ginger Sculptor
10 decks
-
5
Winota, Joiner of Forces
7 decks
-
6
Arabella, Abandoned Doll
6 decks
-
7
Zinnia, Valley's Voice
5 decks
-
8
Jinnie Fay, Jetmir's Second
4 decks
-
9
Phelia, Exuberant Shepherd
4 decks
-
10
Archangel Avacyn // Avacyn, the Purifier
3 decks
Card text
Selfless Savior
Creature — Dog
Sacrifice this creature: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
1 / 1
Core Set 2021 (M21)
·
Uncommon
·
Illustrated by Ralph Horsley
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.