Card Preview
Selfless Savior
Times Brought
274
Decks Running
129
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Selfless Savior
Creature — Dog
Sacrifice this creature: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
1 / 1
Core Set 2021 (M21)
·
Uncommon
·
Illustrated by Ralph Horsley
Final zone distribution
63 instances1.6%
Library
33.3%
Battlefield
36.5%
Graveyard
9.5%
Exile
Commanders that played this card
in tracked games-
1
Rin and Seri, Inseparable
68 decks
-
2
Sophia, Dogged Detective
4 decks
-
3
Winota, Joiner of Forces
4 decks
-
4
Brenard, Ginger Sculptor
3 decks
-
5
Chulane, Teller of Tales
3 decks
-
6
Phelia, Exuberant Shepherd
3 decks
-
7
Squall, SeeD Mercenary
3 decks
-
8
Arabella, Abandoned Doll
2 decks
-
9
Kaalia of the Vast
2 decks
-
10
Kudo, King Among Bears
2 decks
The "good card" funnel
274 brought · 120 playersBrought to game
274
Ever drawn
59
Reached battlefield
45
Still on board at game end
21
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.0pp
Players who cast this card win 22% of the time (n=37) , vs 21% when it never left the library (n=160).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.9pp; 95% confidence interval -8.0pp to +9.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=45
22%
T1
11%
T2
7%
T3
11%
T4
16%
T5
27%
T6-9
7%
T10+
Median
4
P25
2
· P75
6
· max
17
On curve
22%
(10 / 45 cast on T1)
Cast same turn as drawn
55%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.