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Selfless Spirit card art
Live Play Data

Selfless Spirit

{1} {W} · Creature — Spirit Cleric · Secrets of Strixhaven Commander (SOC)
5%
Live Inclusion
Times Brought
772
Decks Running
425
Median Cast Turn
6
Drawn → Played
75%
Format

5% of tracked Commander decks run Selfless Spirit. When drawn, 75% of copies reach the battlefield, with a median first-cast turn of 6.

Selfless Spirit earns its slot across a wide spread of white decks on Playgroup Live. It sits in 5% of tracked Commander decks, brought to 772 game participations across 743 tracked games. Those numbers come from 362 distinct players, with the single heaviest contributor accounting for just 2% of all instances. That spread gives the data reasonable breadth for a card of its niche.

The core promise of Selfless Spirit is reactive: hold it open, sacrifice it when a board wipe lands, save your team. That timing reality is visible in the cast-turn distribution, which fans out broadly from turn 2 through turn 8. The median first cast lands on turn 6, well past its 2-mana curve, consistent with players waiting for the right moment to pull the trigger. Of drawn copies, 75% are cast before the game ends. The remainder reflects games that concluded before the window opened.

Selfless Spirit is a white singleton staple in creature-heavy strategies. It fits naturally into go-wide token builds, aristocrats lists that want a sacrifice outlet with upside, and Spirit tribal decks. Its color restriction to white keeps it out of many piles, which explains its selective but enthusiastic inclusion rate among white-aligned commanders tracked on Playgroup Live.

At a glance
  • 5% of tracked Commander decks include Selfless Spirit
  • 75% of drawn copies reach the battlefield before the game ends
  • T6 median first-cast turn, reflecting its hold-open reactive role
  • 43% battlefield stickiness once cast, low by design as sacrifice is the whole point
  • 362 distinct players have brought it to a tracked game, a well-spread sample
  • 34% win rate in games where Selfless Spirit was cast

First-cast turn

n=135
2%
T1
13%
T2
5%
T3
11%
T4
13%
T5
38%
T6-9
18%
T10+
Median 6 P25 4 · P75 8 · max 16
On curve 16% (18 / 135 cast on T2) Cast same turn as drawn 45%

The "good card" funnel

772 brought · 362 players
Brought to game
772
Ever drawn
180
Reached battlefield
135
Still on board at game end
58
75%

Of 772 Selfless Spirits brought to tracked games, 180 were drawn, 135 of those were cast, and roughly four in ten remained on the battlefield at game's end, with the rest sacrificed to protect their owner's team.

≥ +1.9pp

Players who cast this card win 34% of the time (n=128) , vs 24% when it never left the library (n=502).

When players drew this card but left it in hand, they won 34% (n=40) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +10.2pp; 95% confidence interval +1.9pp to +18.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

198 instances
3.0%
Library
29.3%
Battlefield
41.4%
Graveyard
8.6%
Exile

Most Selfless Spirits end up in the graveyard, the expected destination for a creature that sacrifices itself. A substantial share finish on the battlefield in games where the ability was never needed.

Commanders that played this card

in tracked games

Quintorius, History Chaser dominates the top slot by a wide margin, but the list spans a healthy range of Boros, Mardu, and Azorious commanders, showing Selfless Spirit pulls weight across several white-inclusive strategies rather than belonging to a single deck archetype.

Card text
Selfless Spirit card

Selfless Spirit

{1} {W}
Creature — Spirit Cleric
Flying Sacrifice this creature: Creatures you control gain indestructible until end of turn.
2 / 1
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Seb McKinnon

Frequently Asked

How often is Selfless Spirit drawn in a Commander game?
Across 743 tracked multiplayer games where Selfless Spirit was in the deck, it was drawn 23% of the time. That is typical for a singleton in a 100-card deck. Of 180 copies that reached a hand, 75% were cast before the game concluded.
What turn does Selfless Spirit usually get cast?
The median first-cast turn is 6, with a mean closer to 6. The distribution is notably wide: a cluster lands on turn 2 (players who drew it early and deployed immediately), but the bulk of casts stretch from turn 4 through turn 8. That spread is the signature of a reactive card players hold until they need the protection.
Why is battlefield stickiness so low for Selfless Spirit?
Selfless Spirit's stickiness of 43% looks low compared to typical creatures, but that is entirely by design. Its ability requires sacrificing itself. Players who activate it do so deliberately, usually to protect their board from a wipe. A low stickiness number here means the card is doing exactly its job.
Does casting Selfless Spirit correlate with winning?
In 128 tracked participations where Selfless Spirit was cast, the win rate was 34%. In 502 participations where it stayed in the library, the win rate was 24%. The raw delta is +10.2 percentage points. Both buckets have solid sample sizes, but the confidence interval just touches zero on the lower bound, so treat this as a directional positive signal rather than a firm conclusion.
Which commanders most commonly run Selfless Spirit?
On Playgroup Live, Quintorius, History Chaser leads by a wide margin, followed by Zinnia, Valley's Voice and Betor, Ancestor's Voice. The common thread is wide creature boards in Boros and Mardu color identities, where sacrificing a 2-drop to protect an entire army is a strong rate. Spirit tribal commanders like Millicent, Restless Revenant also appear in the top ten.
Is Selfless Spirit legal in Commander?
Yes. Selfless Spirit is legal and unrestricted in Commander, as well as in Legacy, Modern, Pioneer, Vintage, Historic, and several other formats. It is not legal in Standard, Pauper, or Pauper Commander. Its white-only color identity means it can only be included in Commander decks led by a white-identity commander.