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Part of Bloomburrow
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Creature — Spirit Cleric
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Secrets of Strixhaven Commander (SOC)
Live Play Data
Selfless Spirit
5%
Live Inclusion
Times Brought
1882
Decks Running
903
Median Cast Turn
6
Drawn → Played
76%
Format
First-cast turn
n=357
4%
T1
12%
T2
8%
T3
11%
T4
15%
T5
39%
T6-9
12%
T10+
Median
6
P25
4
· P75
8
· max
16
On curve
16%
(43 / 357 cast on T2)
Cast same turn as drawn
40%
The "good card" funnel
1882 brought · 773 playersBrought to game
1882
Ever drawn
470
Reached battlefield
357
Still on board at game end
145
Once cast, 41% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.9pp
Players who cast this card win 36% of the time (n=332) , vs 23% when it never left the library (n=1178).
When players drew this card but left it in hand, they won 29% (n=98).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.2pp; 95% confidence interval +7.9pp to +18.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
526 instances2.9%
Library
27.6%
Battlefield
43.7%
Graveyard
9.1%
Exile
Commanders that played this card
in tracked games-
1
Quintorius, History Chaser
126 decks
-
2
Zinnia, Valley's Voice
65 decks
-
3
Terra, Herald of Hope
48 decks
-
4
Zurgo Stormrender
40 decks
-
5
Betor, Ancestor's Voice
34 decks
-
6
Arabella, Abandoned Doll
32 decks
-
7
Anti-Venom, Horrifying Healer
27 decks
-
8
Squall, SeeD Mercenary
22 decks
-
9
Brenard, Ginger Sculptor
17 decks
-
10
The Destined Warrior
17 decks
Card text
Selfless Spirit
Creature — Spirit Cleric
Flying
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
2 / 1
Secrets of Strixhaven Commander (SOC)
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Rare
·
Illustrated by Seb McKinnon
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.