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Selvala's Stampede card art
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Selvala's Stampede

{4} {G} {G} · Sorcery · Tarkir: Dragonstorm Commander (TDC)
Times Brought
333
Decks Running
154
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Selvala's Stampede card

Selvala's Stampede

{4} {G} {G}
Sorcery
Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
Tarkir: Dragonstorm Commander (TDC) · Rare · Illustrated by Svetlin Velinov

Final zone distribution

65 instances
9.2%
Library
40.0%
Graveyard
6.2%
Exile
44.6%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

333 brought · 143 players
Brought to game
333
Ever drawn
61
Reached battlefield
28
Still on board at game end
0
≥ -14.8pp

Players who cast this card win 26% of the time (n=21) , vs 29% when it never left the library (n=206).

When players drew this card but left it in hand, they won 29% (n=26).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -3.3pp; 95% confidence interval -14.8pp to +8.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=28
0%
T1
0%
T2
11%
T3
18%
T4
4%
T5
61%
T6-9
7%
T10+
Median 6.5 P25 4 · P75 8 · max 11
On curve 50% (5 / 28 cast on T6) Cast same turn as drawn 31%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.