collections_bookmark
Part of Marvel Super Heroes
·
Creature — Human Snake Villain
·
Marvel Super Heroes (MSH)
Live Play Data
Serpent Specialist
0%
Live Inclusion
Times Brought
142
Decks Running
68
Median Cast Turn
4.5
Drawn → Played
75%
Format
First-cast turn
n=24
25%
T1
4%
T2
0%
T3
21%
T4
21%
T5
21%
T6-9
8%
T10+
Median
4.5
P25
2
· P75
7
· max
11
On curve
25%
(6 / 24 cast on T1)
Cast same turn as drawn
71%
The "good card" funnel
142 brought · 62 playersBrought to game
142
Ever drawn
32
Reached battlefield
24
Still on board at game end
9
Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.2pp
Players who cast this card win 10% of the time (n=24) , vs 15% when it never left the library (n=97).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -4.3pp; 95% confidence interval -17.2pp to +8.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
34 instances2.9%
Library
26.5%
Battlefield
58.8%
Graveyard
11.8%
Hand
Commanders that played this card
in tracked games-
1
Fynn, the Fangbearer
19 decks
-
2
The Serpent Society
16 decks
-
3
Bruce Banner // The Incredible Hulk
5 decks
-
4
Hulk, Gamma Goliath
5 decks
-
5
Blech, Loafing Pest
2 decks
-
6
The Astonishing Ant-Man
2 decks
-
7
Abomination, Irradiated Brute
1 decks
-
8
Bello, Bard of the Brambles
1 decks
-
9
Halana and Alena, Partners
1 decks
-
10
Hulk, Strongest There Is
1 decks
Card text
Serpent Specialist
Creature — Human Snake Villain
Deathtouch
Power-up — 
: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
1 / 1
Marvel Super Heroes (MSH)
·
Common
·
Illustrated by Daniel Landerman
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.