Shadow in the Warp card art
Live Play Data

Shadow in the Warp

{1} {R} {G} · Enchantment · Warhammer 40,000 Commander (40K)
3%
Live Inclusion
Times Brought
387
Decks Running
196
Median Cast Turn
4.0
Drawn → Played
67%
Format

First-cast turn

n=52
0%
T1
13%
T2
23%
T3
21%
T4
4%
T5
33%
T6-9
6%
T10+
Median 4.0 P25 3 · P75 7 · max 12
On curve 37% (12 / 52 cast on T3) Cast same turn as drawn 29%

The "good card" funnel

387 brought · 179 players
Brought to game
387
Ever drawn
78
Reached battlefield
52
Still on board at game end
37

Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.2pp

Players who cast this card win 28% of the time (n=47) , vs 23% when it never left the library (n=246).

When players drew this card but left it in hand, they won 16% (n=22).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.3pp; 95% confidence interval -7.2pp to +17.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

96 instances
4.2%
Library
38.5%
Battlefield
25.0%
Graveyard
7.3%
Exile

Commanders that played this card

in tracked games
Card text
Shadow in the Warp card

Shadow in the Warp

{1} {R} {G}
Enchantment
The first creature spell you cast each turn costs {2} less to cast. Whenever an opponent casts their first noncreature spell each turn, this enchantment deals 2 damage to that player.
Warhammer 40,000 Commander (40K) · Rare · Illustrated by Kim Sokol

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.