Live Play Data
Shadowgrange Archfiend
1%
Live Inclusion
Times Brought
194
Decks Running
72
Median Cast Turn
7
Drawn → Played
70%
Format
First-cast turn
n=33
0%
T1
0%
T2
3%
T3
12%
T4
9%
T5
64%
T6-9
12%
T10+
Median
7
P25
6
· P75
9
· max
15
On curve
61%
(5 / 33 cast on T7)
Cast same turn as drawn
28%
The "good card" funnel
194 brought · 71 playersBrought to game
194
Ever drawn
47
Reached battlefield
33
Still on board at game end
17
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.7pp
Players who cast this card win 45% of the time (n=30) , vs 24% when it never left the library (n=123).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +20.8pp; 95% confidence interval +3.7pp to +37.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
56 instances1.8%
Library
30.4%
Battlefield
41.1%
Graveyard
5.4%
Exile
Commanders that played this card
in tracked games-
1
Be'lakor, the Dark Master
11 decks
-
2
Strefan, Maurer Progenitor
7 decks
-
3
Ardyn, the Usurper
4 decks
-
4
Asmoranomardicadaistinaculdacar
4 decks
-
5
Kaalia of the Vast
4 decks
-
6
Anje Falkenrath
3 decks
-
7
Raphael, Fiendish Savior
3 decks
-
8
The Infamous Cruelclaw
3 decks
-
9
Marvo, Deep Operative
2 decks
-
10
Songbird, Sonic Screamer
2 decks
Card text
Shadowgrange Archfiend
Creature — Demon
When this creature enters, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way.
Madness—
, Pay 8 life. (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
8 / 4
Crimson Vow Commander (VOC)
·
Rare
·
Illustrated by Oleksandr Kozachenko
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.