Live Play Data
Shadowgrange Archfiend
1%
Live Inclusion
Times Brought
263
Decks Running
105
Median Cast Turn
6.0
Drawn → Played
74%
Format
First-cast turn
n=48
0%
T1
0%
T2
2%
T3
17%
T4
10%
T5
60%
T6-9
10%
T10+
Median
6.0
P25
5
· P75
8
· max
15
On curve
67%
(7 / 48 cast on T7)
Cast same turn as drawn
31%
The "good card" funnel
263 brought · 103 playersBrought to game
263
Ever drawn
65
Reached battlefield
48
Still on board at game end
24
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.5pp
Players who cast this card win 39% of the time (n=44) , vs 24% when it never left the library (n=167).
When players drew this card but left it in hand, they won 25% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.0pp; 95% confidence interval +0.5pp to +29.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
77 instances3.9%
Library
31.2%
Battlefield
39.0%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games-
1
Be'lakor, the Dark Master
14 decks
-
2
Strefan, Maurer Progenitor
9 decks
-
3
Kaalia of the Vast
8 decks
-
4
Ardyn, the Usurper
6 decks
-
5
Anje Falkenrath
5 decks
-
6
Asmoranomardicadaistinaculdacar
5 decks
-
7
The Infamous Cruelclaw
5 decks
-
8
Raphael, Fiendish Savior
3 decks
-
9
Songbird, Sonic Screamer
3 decks
-
10
Erebos, God of the Dead
2 decks
Card text
Shadowgrange Archfiend
Creature — Demon
When this creature enters, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way.
Madness—
, Pay 8 life. (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
8 / 4
Crimson Vow Commander (VOC)
·
Rare
·
Illustrated by Oleksandr Kozachenko
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.