Shadowgrange Archfiend card art
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Shadowgrange Archfiend

{6} {B} · Creature — Demon · Crimson Vow Commander (VOC)
Times Brought
309
Decks Running
133
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Shadowgrange Archfiend card

Shadowgrange Archfiend

{6} {B}
Creature — Demon
When this creature enters, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way. Madness—{2}{B}, Pay 8 life. (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
8 / 4
Crimson Vow Commander (VOC) · Rare · Illustrated by Oleksandr Kozachenko

Final zone distribution

71 instances
1.4%
Library
25.4%
Battlefield
25.4%
Graveyard
8.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

309 brought · 126 players
Brought to game
309
Ever drawn
65
Reached battlefield
33
Still on board at game end
18

Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -14.3pp

Players who cast this card win 19% of the time (n=26) , vs 23% when it never left the library (n=156).

When players drew this card but left it in hand, they won 23% (n=24).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -4.0pp; 95% confidence interval -14.3pp to +6.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=33
3%
T1
0%
T2
6%
T3
3%
T4
3%
T5
73%
T6-9
12%
T10+
Median 7 P25 6 · P75 8 · max 12
On curve 55% (6 / 33 cast on T7) Cast same turn as drawn 35%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.