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Shadrix Silverquill card art
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Shadrix Silverquill

{3} {W} {B} · Legendary Creature — Elder Dragon · Secrets of Strixhaven Commander (SOC)
Times Brought
429
Decks Running
246
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Shadrix Silverquill card

Shadrix Silverquill

{3} {W} {B}
Legendary Creature — Elder Dragon
Flying, double strike At the beginning of combat on your turn, you may choose two. Each mode must target a different player. • Target player creates a 2/1 white and black Inkling creature token with flying. • Target player draws a card and loses 1 life. • Target player puts a +1/+1 counter on each creature they control.
2 / 5
Secrets of Strixhaven Commander (SOC) · Mythic · Illustrated by Raymond Swanland

Final zone distribution

93 instances
2.2%
Library
40.9%
Battlefield
21.5%
Graveyard
3.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

429 brought · 239 players
Brought to game
429
Ever drawn
90
Reached battlefield
59
Still on board at game end
38

Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.5pp

Players who cast this card win 31% of the time (n=45) , vs 26% when it never left the library (n=243).

When players drew this card but left it in hand, they won 24% (n=23).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.3pp; 95% confidence interval -2.5pp to +13.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=95
1%
T1
3%
T2
4%
T3
13%
T4
24%
T5
44%
T6-9
11%
T10+
Median 6 P25 5 · P75 7 · max 13
On curve 45% (23 / 95 cast on T5) Cast same turn as drawn 43%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.