Sharding Sphinx
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Sharding Sphinx
Final zone distribution
66 instancesCommanders that played this card
in tracked games-
1
Isperia, Supreme Judge
27 decks
-
2
Urza, Chief Artificer
22 decks
-
3
Brudiclad, Telchor Engineer
13 decks
-
4
Breya, Etherium Shaper
11 decks
-
5
Sai, Master Thopterist
10 decks
-
6
Mendicant Core, Guidelight
9 decks
-
7
Saheeli, the Gifted
7 decks
-
8
Kangee, Sky Warden
5 decks
-
9
Leonardo da Vinci
5 decks
-
10
Oloro, Ageless Ascetic
5 decks
The "good card" funnel
304 brought · 167 playersOnce cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 30% of the time (n=35) , vs 22% when it never left the library (n=179).
When players drew this card but left it in hand, they won 18% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.9pp; 95% confidence interval -1.1pp to +16.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.