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Part of Duskmourn: House of Horror
·
Enchantment — Aura
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Duskmourn: House of Horror (DSK)
Live Play Data
Shardmage's Rescue
1%
Live Inclusion
Times Brought
144
Decks Running
82
Median Cast Turn
5.5
Drawn → Played
59%
Format
First-cast turn
n=26
0%
T1
4%
T2
15%
T3
15%
T4
15%
T5
46%
T6-9
4%
T10+
Median
5.5
P25
4
· P75
8
· max
11
On curve
0%
(0 / 26 cast on T1)
The "good card" funnel
144 brought · 81 playersBrought to game
144
Ever drawn
44
Reached battlefield
26
Still on board at game end
20
Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.4pp
Players who cast this card win 57% of the time (n=25) , vs 32% when it never left the library (n=84).
When players drew this card but left it in hand, they won 25% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +25.4pp; 95% confidence interval +5.4pp to +45.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
47 instances2.1%
Library
42.6%
Battlefield
12.8%
Graveyard
42.6%
Hand
Commanders that played this card
in tracked games-
1
Light-Paws, Emperor's Voice
27 decks
-
2
Eriette of the Charmed Apple
7 decks
-
3
Killian, Decisive Mentor
6 decks
-
4
Kaalia of the Vast
4 decks
-
5
Pearl-Ear, Imperial Advisor
4 decks
-
6
Anti-Venom, Horrifying Healer
3 decks
-
7
Brigone, Soldier of Meletis
3 decks
-
8
Cass, Hand of Vengeance
2 decks
-
9
Errant and Giada
2 decks
-
10
Lavinia, Azorius Renegade
2 decks
Card text
Shardmage's Rescue
Enchantment — Aura
Flash
Enchant creature you control
As long as this Aura entered this turn, enchanted creature has hexproof.
Enchanted creature gets +1/+1.
Duskmourn: House of Horror (DSK)
·
Uncommon
·
Illustrated by Jarel Threat
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.