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Shark Typhoon card art
Live Play Data

Shark Typhoon

{5} {U} · Enchantment · Reality Fracture Commander (FRC)
3%
Live Inclusion
Times Brought
1159
Decks Running
582
Median Cast Turn
7.0
Drawn → Played
59%
Format

First-cast turn

n=182
1%
T1
1%
T2
4%
T3
9%
T4
13%
T5
54%
T6-9
19%
T10+
Median 7.0 P25 5 · P75 9 · max 19
On curve 47% (36 / 182 cast on T6) Cast same turn as drawn 42%

The "good card" funnel

1162 brought · 516 players
Brought to game
1162
Ever drawn
307
Reached battlefield
182
Still on board at game end
118

Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.6pp

Players who cast this card win 29% of the time (n=161) , vs 26% when it never left the library (n=703).

When players drew this card but left it in hand, they won 23% (n=111).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.5pp; 95% confidence interval -3.6pp to +10.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

340 instances
7.1%
Library
34.7%
Battlefield
27.4%
Graveyard
5.0%
Exile

Commanders that played this card

in tracked games
Card text
Shark Typhoon card

Shark Typhoon

{5} {U}
Enchantment
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value. Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.) When you cycle this card, create an X/X blue Shark creature token with flying.
Reality Fracture Commander (FRC) · Rare · Illustrated by Caio Monteiro

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.