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Shark Typhoon card art
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Shark Typhoon

{5} {U} · Enchantment · Duskmourn: House of Horror Commander (DSC)
Times Brought
224
Decks Running
122
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Shark Typhoon card

Shark Typhoon

{5} {U}
Enchantment
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value. Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.) When you cycle this card, create an X/X blue Shark creature token with flying.
Duskmourn: House of Horror Commander (DSC) · Rare · Illustrated by Caio Monteiro

Final zone distribution

54 instances
1.9%
Library
50.0%
Battlefield
18.5%
Graveyard
3.7%
Exile

The "good card" funnel

224 brought · 116 players
Brought to game
224
Ever drawn
50
Reached battlefield
31
Still on board at game end
27

Once cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.8pp

Players who cast this card win 29% of the time (n=29) , vs 26% when it never left the library (n=139).

Observed gap +3.2pp; 95% confidence interval -6.8pp to +13.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=31
0%
T1
0%
T2
3%
T3
16%
T4
16%
T5
48%
T6-9
16%
T10+
Median 7 P25 5 · P75 8 · max 13
On curve 48% (4 / 31 cast on T6) Cast same turn as drawn 32%
31 of 100 times cast 31%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.