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Shark Typhoon card art
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Shark Typhoon

{5} {U} · Enchantment · Reality Fracture Commander (FRC)
Times Brought
1040
Decks Running
539
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Shark Typhoon card

Shark Typhoon

{5} {U}
Enchantment
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value. Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.) When you cycle this card, create an X/X blue Shark creature token with flying.
Reality Fracture Commander (FRC) · Rare · Illustrated by Caio Monteiro

Final zone distribution

297 instances
10.8%
Library
33.3%
Battlefield
20.5%
Graveyard
6.1%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1040 brought · 503 players
Brought to game
1040
Ever drawn
276
Reached battlefield
148
Still on board at game end
99

Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +1.5pp

Players who cast this card win 33% of the time (n=116) , vs 27% when it never left the library (n=557).

When players drew this card but left it in hand, they won 30% (n=96).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.3pp; 95% confidence interval +1.5pp to +11.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=148
1%
T1
0%
T2
1%
T3
9%
T4
20%
T5
50%
T6-9
19%
T10+
Median 6.0 P25 5 · P75 9 · max 23
On curve 51% (29 / 148 cast on T6) Cast same turn as drawn 39%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.