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Part of Lorwyn Eclipsed
·
Sorcery
·
Lorwyn Eclipsed Commander (ECC)
Live Play Data
Shatter the Sky
1%
Live Inclusion
Times Brought
367
Decks Running
160
Median Cast Turn
8.0
Drawn → Played
49%
Format
First-cast turn
n=52
0%
T1
0%
T2
4%
T3
6%
T4
6%
T5
52%
T6-9
33%
T10+
Median
8.0
P25
6
· P75
11
· max
22
On curve
10%
(3 / 52 cast on T4)
Cast same turn as drawn
16%
The "good card" funnel
367 brought · 154 playersBrought to game
367
Ever drawn
106
Reached battlefield
52
Still on board at game end
3
≥ +3.5pp
Players who cast this card win 39% of the time (n=47) , vs 21% when it never left the library (n=216).
When players drew this card but left it in hand, they won 32% (n=52).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.2pp; 95% confidence interval +3.5pp to +30.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
110 instances4.5%
Library
2.7%
Battlefield
47.3%
Graveyard
7.3%
Exile
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
99 decks
-
2
Zurgo Helmsmasher
11 decks
-
3
Mass of Mysteries
5 decks
-
4
Avacyn, Angel of Hope
3 decks
-
5
Kwain, Itinerant Meddler
3 decks
-
6
The Sentry, Golden Guardian
3 decks
-
7
Kambal, Consul of Allocation
2 decks
-
8
Oloro, Ageless Ascetic
2 decks
-
9
Ramos, Dragon Engine
2 decks
-
10
Adelbert Steiner
1 decks
Card text
Shatter the Sky
Sorcery
Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
Lorwyn Eclipsed Commander (ECC)
·
Rare
·
Illustrated by Bayard Wu
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.