collections_bookmark
Part of Marvel Super Heroes
·
Legendary Creature — Gamma Hero
·
Marvel Super Heroes Commander (MSC)
Live Play Data
She-Hulk, Wallbreaker
2%
Live Inclusion
Times Brought
245
Decks Running
135
Median Cast Turn
7
Drawn → Played
55%
Format
First-cast turn
n=31
0%
T1
0%
T2
3%
T3
3%
T4
10%
T5
68%
T6-9
16%
T10+
Median
7
P25
6
· P75
9
· max
12
On curve
35%
(6 / 31 cast on T6)
Cast same turn as drawn
14%
The "good card" funnel
245 brought · 126 playersBrought to game
245
Ever drawn
56
Reached battlefield
31
Still on board at game end
14
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.7pp
Players who cast this card win 18% of the time (n=26) , vs 21% when it never left the library (n=152).
When players drew this card but left it in hand, they won 34% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.2pp; 95% confidence interval -17.7pp to +11.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
60 instances1.7%
Library
23.3%
Battlefield
25.0%
Graveyard
8.3%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
110 decks
-
2
Bruce Banner // The Incredible Hulk
6 decks
-
3
Director Nick Fury
6 decks
-
4
Nick Fury, Agent of S.H.I.E.L.D.
6 decks
-
5
Daredevil, Man Without Fear
4 decks
-
6
Black Widow, Agile Avenger
1 decks
-
7
Hulk, Gamma Goliath
1 decks
-
8
Perrie, the Pulverizer
1 decks
-
9
Scarlet Witch, Chaotic Avenger
1 decks
Card text
She-Hulk, Wallbreaker
Legendary Creature — Gamma Hero
Trample
Other Heroes you control have trample.
Whenever a Hero you control becomes blocked, put a +1/+1 counter on that Hero for each creature blocking it.
5 / 5
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Julia Vasilyeva
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.