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Shelob, Dread Weaver card art
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Shelob, Dread Weaver

{3} {B} · Legendary Creature — Spider Demon · Tales of Middle-earth Commander (LTC)
0%
Decklist Inclusion
Times Brought
155
Decks Running
82
In Decks
538
Decklist Inclusion
0%
Format
Card text
Shelob, Dread Weaver card

Shelob, Dread Weaver

{3} {B}
Legendary Creature — Spider Demon
Whenever a nontoken creature an opponent controls dies, exile it. {2}{B}, Put a creature card exiled with Shelob into its owner's graveyard: Put two +1/+1 counters on Shelob. Draw a card. {X}{1}{B}: Put target creature card with mana value X exiled with Shelob onto the battlefield tapped under your control.
3 / 3
Tales of Middle-earth Commander (LTC) · Rare · Illustrated by Warren Mahy

Final zone distribution

51 instances
3.9%
Library
23.5%
Battlefield
39.2%
Graveyard
7.8%
Exile

The "good card" funnel

155 brought · 75 players
Brought to game
155
Ever drawn
45
Reached battlefield
27
Still on board at game end
12

Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -20.0pp

Players who cast this card win 14% of the time (n=25) , vs 20% when it never left the library (n=92).

When players drew this card but left it in hand, they won 22% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -5.8pp; 95% confidence interval -20.0pp to +8.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=27
0%
T1
0%
T2
4%
T3
19%
T4
26%
T5
37%
T6-9
15%
T10+
Median 6 P25 5 · P75 8 · max 13
On curve 22% (5 / 27 cast on T4) Cast same turn as drawn 31%
27 of 100 times cast 27%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.