Sheltered Thicket
12% of tracked Commander decks with green and red include Sheltered Thicket. When drawn, it reaches play 81% of the time, with a median first-play turn of 4.0.
Sheltered Thicket sits in 12% of the 3410 Commander decks tracked on Playgroup Live. That makes it a consistent, if not ubiquitous, fixture in Gruul and three-color red-green shells, backed by 402 distinct decks bringing it to a tracked game.
The card's appeal is its flexibility. It counts as both a Mountain and a Forest for fetch-land and basic-land-matters effects, and its cycling clause means a late drawn copy can be traded away for a fresh card rather than sitting as a tapped do-nothing. That flexibility shows up in the draw-to-play number: 81% of drawn copies reached the battlefield before the game ended. The remainder were either cycled away or drawn too late to matter.
Across 743 tracked multiplayer games, the card was brought 774 times, drawn 214 times, and played 174 times. Data covers 361 unique players, with no single player accounting for more than a small fraction of instances, which gives the numbers reasonable spread for an early-data set.
- 12% of tracked Commander decks include Sheltered Thicket
- 28% draw rate, typical for a singleton in a 100-card deck
- 81% of drawn copies reached the battlefield before the game ended
- T4.0 median first-play turn
- 86% battlefield stickiness once played
- 361 unique players represented in the dataset, indicating good spread
First-cast turn
n=174The "good card" funnel
774 brought · 361 playersOf 774 Sheltered Thickets brought to games, 214 were drawn, 174 of those were played as a land, and the majority stayed on the battlefield through the end of the game.
Players who cast this card win 24% of the time (n=159) , vs 19% when it never left the library (n=469).
When players drew this card but left it in hand, they won 30% (n=34) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.4pp; 95% confidence interval -1.4pp to +12.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
234 instancesMost Sheltered Thickets end on the battlefield or in the graveyard after being cycled away, with very few remaining in the library at game end. That reflects active use of both the land and cycling modes.
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
51 decks
-
2
Auntie Ool, Cursewretch
42 decks
-
3
Bello, Bard of the Brambles
40 decks
-
4
Ureni of the Unwritten
26 decks
-
5
Dogmeat, Ever Loyal
17 decks
-
6
Rin and Seri, Inseparable
17 decks
-
7
Disa the Restless
8 decks
-
8
Saheeli, Radiant Creator
8 decks
-
9
Sliver Gravemother
8 decks
-
10
Eshki, Temur's Roar
7 decks
The commander list spans Jund, Gruul, and Temur shells, confirming Sheltered Thicket earns its slot across any strategy that runs both red and green rather than clustering in one specific archetype.