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Sheoldred, the Apocalypse card art
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Sheoldred, the Apocalypse

{2} {B} {B} · Legendary Creature — Phyrexian Praetor · Dominaria United (DMU)
Times Brought
735
Decks Running
424
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Sheoldred, the Apocalypse card

Sheoldred, the Apocalypse

{2} {B} {B}
Legendary Creature — Phyrexian Praetor
Deathtouch Whenever you draw a card, you gain 2 life. Whenever an opponent draws a card, they lose 2 life.
4 / 5
Dominaria United (DMU) · Mythic · Illustrated by Chris Rahn

Final zone distribution

232 instances
3.0%
Library
46.6%
Battlefield
19.4%
Graveyard
10.3%
Exile

The "good card" funnel

736 brought · 356 players
Brought to game
736
Ever drawn
162
Reached battlefield
129
Still on board at game end
108

Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.1pp

Players who cast this card win 29% of the time (n=111) , vs 24% when it never left the library (n=389).

When players drew this card but left it in hand, they won 28% (n=27) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +5.1pp; 95% confidence interval -0.1pp to +10.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=129
2%
T1
3%
T2
12%
T3
21%
T4
19%
T5
36%
T6-9
7%
T10+
Median 5 P25 4 · P75 7 · max 12
On curve 38% (27 / 129 cast on T4) Cast same turn as drawn 36%
1247 of 300 tracked games 99%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.