collections_bookmark
Part of Lorwyn Eclipsed
·
Enchantment — Aura
·
Lorwyn Eclipsed (ECL)
Live Play Data
Shimmerwilds Growth
1%
Live Inclusion
Times Brought
236
Decks Running
100
Median Cast Turn
4.5
Drawn → Played
71%
Format
First-cast turn
n=42
5%
T1
19%
T2
12%
T3
14%
T4
17%
T5
21%
T6-9
12%
T10+
Median
4.5
P25
3
· P75
7
· max
13
On curve
24%
(8 / 42 cast on T2)
Cast same turn as drawn
51%
The "good card" funnel
236 brought · 97 playersBrought to game
236
Ever drawn
59
Reached battlefield
42
Still on board at game end
37
Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.0pp
Players who cast this card win 24% of the time (n=40) , vs 25% when it never left the library (n=148).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.7pp; 95% confidence interval -15.0pp to +11.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
68 instances1.5%
Library
54.4%
Battlefield
20.6%
Graveyard
1.5%
Exile
Commanders that played this card
in tracked games-
1
The Wandering Minstrel
10 decks
-
2
Sythis, Harvest's Hand
7 decks
-
3
Doran, Besieged by Time
5 decks
-
4
The Unbeatable Squirrel Girl
5 decks
-
5
Go-Shintai of Life's Origin
3 decks
-
6
Maralen, Fae Ascendant
3 decks
-
7
Ashling, the Limitless
2 decks
-
8
Auntie Ool, Cursewretch
2 decks
-
9
Chishiro, the Shattered Blade
2 decks
-
10
Derevi, Empyrial Tactician
2 decks
Card text
Shimmerwilds Growth
Enchantment — Aura
Enchant land
As this Aura enters, choose a color.
Enchanted land is the chosen color.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of the chosen color.
Lorwyn Eclipsed (ECL)
·
Uncommon
·
Illustrated by Jorge Jacinto
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.