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Part of Lorwyn Eclipsed
·
Enchantment — Aura
·
Lorwyn Eclipsed (ECL)
Live Play Data
Shimmerwilds Growth
1%
Live Inclusion
Times Brought
116
Decks Running
53
Median Cast Turn
5.0
Drawn → Played
75%
Format
First-cast turn
n=24
0%
T1
17%
T2
8%
T3
13%
T4
29%
T5
25%
T6-9
8%
T10+
Median
5.0
P25
4
· P75
7
· max
12
On curve
17%
(4 / 24 cast on T2)
Cast same turn as drawn
48%
The "good card" funnel
116 brought · 53 playersBrought to game
116
Ever drawn
32
Reached battlefield
24
Still on board at game end
23
Once cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.5pp
Players who cast this card win 24% of the time (n=24) , vs 20% when it never left the library (n=72).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.3pp; 95% confidence interval -13.5pp to +22.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
35 instances65.7%
Battlefield
14.3%
Graveyard
20.0%
Hand
Commanders that played this card
in tracked games-
1
Doran, Besieged by Time
4 decks
-
2
The Wandering Minstrel
4 decks
-
3
Sythis, Harvest's Hand
3 decks
-
4
Ashling, the Limitless
2 decks
-
5
Auntie Ool, Cursewretch
2 decks
-
6
Maralen, Fae Ascendant
2 decks
-
7
Ms. Bumbleflower
2 decks
-
8
The Unbeatable Squirrel Girl
2 decks
-
9
Tuvasa the Sunlit
2 decks
-
10
Voja, Jaws of the Conclave
2 decks
Card text
Shimmerwilds Growth
Enchantment — Aura
Enchant land
As this Aura enters, choose a color.
Enchanted land is the chosen color.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of the chosen color.
Lorwyn Eclipsed (ECL)
·
Uncommon
·
Illustrated by Jorge Jacinto
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.