collections_bookmark Part of Lorwyn Eclipsed
Shimmerwilds Growth card art
Live Play Data

Shimmerwilds Growth

{1} {G} · Enchantment — Aura · Lorwyn Eclipsed (ECL)
1%
Live Inclusion
Times Brought
236
Decks Running
100
Median Cast Turn
4.5
Drawn → Played
71%
Format

First-cast turn

n=42
5%
T1
19%
T2
12%
T3
14%
T4
17%
T5
21%
T6-9
12%
T10+
Median 4.5 P25 3 · P75 7 · max 13
On curve 24% (8 / 42 cast on T2) Cast same turn as drawn 51%

The "good card" funnel

236 brought · 97 players
Brought to game
236
Ever drawn
59
Reached battlefield
42
Still on board at game end
37

Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -15.0pp

Players who cast this card win 24% of the time (n=40) , vs 25% when it never left the library (n=148).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -1.7pp; 95% confidence interval -15.0pp to +11.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

68 instances
1.5%
Library
54.4%
Battlefield
20.6%
Graveyard
1.5%
Exile

Commanders that played this card

in tracked games
Card text
Shimmerwilds Growth card

Shimmerwilds Growth

{1} {G}
Enchantment — Aura
Enchant land As this Aura enters, choose a color. Enchanted land is the chosen color. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of the chosen color.
Lorwyn Eclipsed (ECL) · Uncommon · Illustrated by Jorge Jacinto

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.