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Part of Lorwyn Eclipsed
·
Enchantment — Aura
·
Lorwyn Eclipsed (ECL)
Card Preview
Shimmerwilds Growth
Times Brought
149
Decks Running
69
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Shimmerwilds Growth
Enchantment — Aura
Enchant land
As this Aura enters, choose a color.
Enchanted land is the chosen color.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of the chosen color.
Lorwyn Eclipsed (ECL)
·
Uncommon
·
Illustrated by Jorge Jacinto
Final zone distribution
35 instances2.9%
Library
77.1%
Battlefield
8.6%
Graveyard
2.9%
Exile
Commanders that played this card
in tracked games-
1
The Wandering Minstrel
7 decks
-
2
Doran, Besieged by Time
3 decks
-
3
Sythis, Harvest's Hand
3 decks
-
4
The Unbeatable Squirrel Girl
3 decks
-
5
Brigid, Clachan's Heart // Brigid, Doun's Mind
2 decks
-
6
Flubs, the Fool
2 decks
-
7
Go-Shintai of Life's Origin
2 decks
-
8
High Perfect Morcant
2 decks
-
9
Rin and Seri, Inseparable
2 decks
-
10
The Unluckiest Planeswalker
2 decks
The "good card" funnel
149 brought · 72 playersBrought to game
149
Ever drawn
35
Reached battlefield
29
Still on board at game end
27
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.0pp
Players who cast this card win 29% of the time (n=24) , vs 22% when it never left the library (n=87).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.3pp; 95% confidence interval -4.0pp to +18.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=29
14%
T1
10%
T2
10%
T3
14%
T4
10%
T5
38%
T6-9
3%
T10+
Median
5
P25
3
· P75
7
· max
10
On curve
24%
(3 / 29 cast on T2)
Cast same turn as drawn
69%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.