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Part of Tales of Middle-earth
·
Creature — Halfling Soldier
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Card Preview
Shire Shirriff
0%
Decklist Inclusion
Times Brought
99
Decks Running
59
In Decks
420
Decklist Inclusion
0%
Format
Card text
Shire Shirriff
Creature — Halfling Soldier
Vigilance
When this creature enters, you may sacrifice a token. When you do, exile target creature an opponent controls until this creature leaves the battlefield.
2 / 2
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Uncommon
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Illustrated by Craig J Spearing
Final zone distribution
32 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Frodo, Adventurous Hobbit
40 decks
-
2
Sam, Loyal Attendant
9 decks
-
3
Merry, Warden of Isengard
3 decks
-
4
Anti-Venom, Horrifying Healer
1 decks
-
5
Baylen, the Haymaker
1 decks
-
6
Bilbo, Birthday Celebrant
1 decks
-
7
Farmer Cotton
1 decks
-
8
Lathiel, the Bounteous Dawn
1 decks
-
9
Lucy MacLean, Positively Armed
1 decks
-
10
Samwise Gamgee
1 decks
The "good card" funnel
99 brought · 56 playersBrought to game
99
Ever drawn
32
Reached battlefield
20
Still on board at game end
8
Once cast, 40% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -21.2pp
Players who cast this card win 23% of the time (n=15) , vs 22% when it never left the library (n=59).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.3pp; 95% confidence interval -21.2pp to +23.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
5%
T1
5%
T2
0%
T3
0%
T4
20%
T5
60%
T6-9
10%
T10+
Median
7.0
P25
5
· P75
9
· max
13
On curve
10%
(1 / 20 cast on T2)
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.