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Part of Tales of Middle-earth
·
Creature — Halfling Soldier
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The Lord of the Rings: Tales of Middle-earth (LTR)
Live Play Data
Shire Shirriff
0%
Live Inclusion
Times Brought
129
Decks Running
77
Median Cast Turn
7.0
Drawn → Played
63%
Format
First-cast turn
n=24
4%
T1
4%
T2
0%
T3
0%
T4
21%
T5
54%
T6-9
17%
T10+
Median
7.0
P25
5
· P75
9
· max
13
On curve
8%
(1 / 24 cast on T2)
Cast same turn as drawn
32%
The "good card" funnel
129 brought · 72 playersBrought to game
129
Ever drawn
38
Reached battlefield
24
Still on board at game end
9
Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.6pp
Players who cast this card win 24% of the time (n=18) , vs 19% when it never left the library (n=79).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.3pp; 95% confidence interval -15.6pp to +24.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
38 instances23.7%
Battlefield
28.9%
Graveyard
13.2%
Exile
34.2%
Hand
Commanders that played this card
in tracked games-
1
Frodo, Adventurous Hobbit
49 decks
-
2
Sam, Loyal Attendant
12 decks
-
3
Merry, Warden of Isengard
3 decks
-
4
Bilbo, Birthday Celebrant
2 decks
-
5
Lucy MacLean, Positively Armed
2 decks
-
6
Treebeard, Gracious Host
2 decks
-
7
Anti-Venom, Horrifying Healer
1 decks
-
8
Baylen, the Haymaker
1 decks
-
9
Farmer Cotton
1 decks
-
10
Isshin, Two Heavens as One
1 decks
Card text
Shire Shirriff
Creature — Halfling Soldier
Vigilance
When this creature enters, you may sacrifice a token. When you do, exile target creature an opponent controls until this creature leaves the battlefield.
2 / 2
The Lord of the Rings: Tales of Middle-earth (LTR)
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Uncommon
·
Illustrated by Craig J Spearing
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.