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Part of Marvel Super Heroes
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Shock
1%
Live Inclusion
Times Brought
440
Decks Running
219
Median Cast Turn
7
Drawn → Played
78%
Format
First-cast turn
n=73
3%
T1
7%
T2
4%
T3
10%
T4
8%
T5
62%
T6-9
7%
T10+
Median
7
P25
5
· P75
8
· max
12
On curve
3%
(2 / 73 cast on T1)
Cast same turn as drawn
31%
The "good card" funnel
441 brought · 199 playersBrought to game
441
Ever drawn
93
Reached battlefield
73
Still on board at game end
3
≥ +0.8pp
Players who cast this card win 31% of the time (n=68) , vs 19% when it never left the library (n=289).
When players drew this card but left it in hand, they won 24% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.9pp; 95% confidence interval +0.8pp to +23.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
108 instances3.7%
Library
2.8%
Battlefield
69.4%
Graveyard
12.0%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
17 decks
-
2
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
11 decks
-
3
Prismari, the Inspiration
9 decks
-
4
Smaug the Impenetrable
9 decks
-
5
Ojer Axonil, Deepest Might // Temple of Power
8 decks
-
6
Alania, Divergent Storm
6 decks
-
7
Cosmic Spider-Man
6 decks
-
8
Vivi Ornitier
6 decks
-
9
Judith, Carnage Connoisseur
5 decks
-
10
Niv-Mizzet, Parun
5 decks
Card text
Shock
Instant
Shock deals 2 damage to any target.
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Piotr Dura
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.