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Part of Marvel Super Heroes
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Shock
1%
Live Inclusion
Times Brought
317
Decks Running
169
Median Cast Turn
7
Drawn → Played
80%
Format
First-cast turn
n=57
2%
T1
4%
T2
4%
T3
11%
T4
9%
T5
67%
T6-9
5%
T10+
Median
7
P25
5
· P75
8
· max
12
On curve
2%
(1 / 57 cast on T1)
Cast same turn as drawn
30%
The "good card" funnel
318 brought · 158 playersBrought to game
318
Ever drawn
71
Reached battlefield
57
Still on board at game end
2
≥ +4.4pp
Players who cast this card win 38% of the time (n=54) , vs 20% when it never left the library (n=201).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.3pp; 95% confidence interval +4.4pp to +30.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
84 instances3.6%
Library
2.4%
Battlefield
71.4%
Graveyard
10.7%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
14 decks
-
2
Smaug the Impenetrable
9 decks
-
3
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
7 decks
-
4
Alania, Divergent Storm
6 decks
-
5
Prismari, the Inspiration
6 decks
-
6
Judith, Carnage Connoisseur
5 decks
-
7
Ojer Axonil, Deepest Might // Temple of Power
5 decks
-
8
Vivi Ornitier
5 decks
-
9
Cosmic Spider-Man
4 decks
-
10
Niv-Mizzet, Parun
4 decks
Card text
Shock
Instant
Shock deals 2 damage to any target.
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Piotr Dura
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.