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Part of Marvel Super Heroes
·
Instant
·
Marvel Super Heroes Commander (MSC)
Card Preview
Shock
Times Brought
190
Decks Running
92
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Shock
Instant
Shock deals 2 damage to any target.
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Piotr Dura
Final zone distribution
28 instances21.4%
Battlefield
60.7%
Graveyard
7.1%
Exile
10.7%
Hand
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
7 decks
-
2
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
5 decks
-
3
Urabrask // The Great Work
4 decks
-
4
Alania, Divergent Storm
3 decks
-
5
Fire Lord Azula
3 decks
-
6
Spider-Man 2099
3 decks
-
7
Vivi Ornitier
3 decks
-
8
Ashling, Flame Dancer
2 decks
-
9
Electro, Assaulting Battery
2 decks
-
10
Judith, Carnage Connoisseur
2 decks
The "good card" funnel
190 brought · 85 playersBrought to game
190
Ever drawn
27
Reached battlefield
22
Still on board at game end
6
≥ +1.3pp
Players who cast this card win 36% of the time (n=19) , vs 23% when it never left the library (n=133).
Observed gap +12.2pp; 95% confidence interval +1.3pp to +23.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
0%
T1
0%
T2
0%
T3
27%
T4
23%
T5
36%
T6-9
14%
T10+
Median
5.5
P25
4
· P75
7
· max
15
On curve
0%
(0 / 22 cast on T1)
Cast same turn as drawn
30%
22 of 100 times cast
22%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.