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Part of Outlaws of Thunder Junction
·
Instant
·
Outlaws of Thunder Junction (OTJ)
Card Preview
Shoot the Sheriff
0%
Decklist Inclusion
Times Brought
156
Decks Running
84
In Decks
520
Decklist Inclusion
0%
Format
Card text
Shoot the Sheriff
Instant
Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.)
Outlaws of Thunder Junction (OTJ)
·
Uncommon
·
Illustrated by Fariba Khamseh
Final zone distribution
34 instances8.8%
Library
5.9%
Battlefield
67.6%
Graveyard
8.8%
Exile
Commanders that played this card
in tracked games-
1
Olivia, Opulent Outlaw
14 decks
-
2
Laughing Jasper Flint
10 decks
-
3
Ezio Auditore da Firenze
3 decks
-
4
Gisa, the Hellraiser
3 decks
-
5
Deadpool, Trading Card
2 decks
-
6
Satoru Umezawa
2 decks
-
7
Strefan, Maurer Progenitor
2 decks
-
8
Valgavoth, Harrower of Souls
2 decks
-
9
Vihaan, Goldwaker
2 decks
-
10
Ygra, Eater of All
2 decks
The "good card" funnel
156 brought · 70 playersBrought to game
156
Ever drawn
32
Reached battlefield
28
Still on board at game end
2
≥ -14.2pp
Players who cast this card win 20% of the time (n=27) , vs 20% when it never left the library (n=110).
Observed gap +0.6pp; 95% confidence interval -14.2pp to +15.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=28
0%
T1
0%
T2
4%
T3
11%
T4
11%
T5
50%
T6-9
25%
T10+
Median
7.5
P25
6
· P75
10
· max
14
On curve
0%
(0 / 28 cast on T2)
Cast same turn as drawn
35%
28 of 100 times cast
28%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.