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Part of Outlaws of Thunder Junction
·
Instant
·
Outlaws of Thunder Junction (OTJ)
Live Play Data
Shoot the Sheriff
1%
Live Inclusion
Times Brought
311
Decks Running
150
Median Cast Turn
7.0
Drawn → Played
88%
Format
First-cast turn
n=70
0%
T1
1%
T2
6%
T3
9%
T4
10%
T5
56%
T6-9
19%
T10+
Median
7.0
P25
5
· P75
9
· max
14
On curve
1%
(1 / 70 cast on T2)
Cast same turn as drawn
32%
The "good card" funnel
311 brought · 126 playersBrought to game
311
Ever drawn
80
Reached battlefield
70
Still on board at game end
5
≥ -6.7pp
Players who cast this card win 26% of the time (n=66) , vs 22% when it never left the library (n=191).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.4pp; 95% confidence interval -6.7pp to +15.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
87 instances4.6%
Library
5.7%
Battlefield
71.3%
Graveyard
11.5%
Exile
Commanders that played this card
in tracked games-
1
Olivia, Opulent Outlaw
24 decks
-
2
Laughing Jasper Flint
14 decks
-
3
Vihaan, Goldwaker
6 decks
-
4
Gisa, the Hellraiser
5 decks
-
5
Marchesa, Dealer of Death
4 decks
-
6
Athreos, God of Passage
3 decks
-
7
Ezio Auditore da Firenze
3 decks
-
8
Fire Lord Azula
3 decks
-
9
The Ghoul, Gunslinger
3 decks
-
10
Deadpool, Trading Card
2 decks
Card text
Shoot the Sheriff
Instant
Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.)
Outlaws of Thunder Junction (OTJ)
·
Uncommon
·
Illustrated by Fariba Khamseh
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.