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Part of Bloomburrow
·
Creature — Rat Rogue
·
Bloomburrow (BLB)
Live Play Data
Shoreline Looter
1%
Live Inclusion
Times Brought
414
Decks Running
221
Median Cast Turn
5.0
Drawn → Played
58%
Format
First-cast turn
n=76
1%
T1
12%
T2
17%
T3
12%
T4
12%
T5
37%
T6-9
9%
T10+
Median
5.0
P25
3
· P75
7
· max
13
On curve
13%
(9 / 76 cast on T2)
Cast same turn as drawn
36%
The "good card" funnel
414 brought · 211 playersBrought to game
414
Ever drawn
130
Reached battlefield
76
Still on board at game end
36
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.3pp
Players who cast this card win 30% of the time (n=71) , vs 22% when it never left the library (n=234).
When players drew this card but left it in hand, they won 45% (n=47).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.0pp; 95% confidence interval -3.3pp to +19.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
147 instances1.4%
Library
24.5%
Battlefield
41.5%
Graveyard
9.5%
Exile
Commanders that played this card
in tracked games-
1
Vren, the Relentless
34 decks
-
2
Vnwxt, Verbose Host
24 decks
-
3
Massimo, the Magician
23 decks
-
4
Wick, the Whorled Mind
17 decks
-
5
Gonti, Canny Acquisitor
16 decks
-
6
Captain Howler, Sea Scourge
10 decks
-
7
Anowon, the Ruin Thief
7 decks
-
8
Fblthp, Impossibly Lost
6 decks
-
9
Kamiz, Obscura Oculus
6 decks
-
10
Octavia, Living Thesis
6 decks
Card text
Shoreline Looter
Creature — Rat Rogue
This creature can't be blocked.
Threshold — Whenever this creature deals combat damage to a player, draw a card. Then discard a card unless there are seven or more cards in your graveyard.
1 / 1
Bloomburrow (BLB)
·
Uncommon
·
Illustrated by PINDURSKI
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.