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Part of Bloomburrow
·
Creature — Rat Rogue
·
Bloomburrow (BLB)
Live Play Data
Shoreline Looter
1%
Live Inclusion
Times Brought
290
Decks Running
170
Median Cast Turn
5.0
Drawn → Played
59%
Format
First-cast turn
n=54
2%
T1
11%
T2
17%
T3
9%
T4
13%
T5
39%
T6-9
9%
T10+
Median
5.0
P25
3
· P75
7
· max
13
On curve
13%
(6 / 54 cast on T2)
Cast same turn as drawn
41%
The "good card" funnel
290 brought · 166 playersBrought to game
290
Ever drawn
92
Reached battlefield
54
Still on board at game end
25
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.5pp
Players who cast this card win 27% of the time (n=51) , vs 22% when it never left the library (n=165).
When players drew this card but left it in hand, they won 35% (n=33).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.5pp; 95% confidence interval -8.5pp to +17.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
99 instances2.0%
Library
25.3%
Battlefield
43.4%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
Vren, the Relentless
26 decks
-
2
Massimo, the Magician
21 decks
-
3
Vnwxt, Verbose Host
20 decks
-
4
Wick, the Whorled Mind
14 decks
-
5
Gonti, Canny Acquisitor
9 decks
-
6
Anowon, the Ruin Thief
7 decks
-
7
Kamiz, Obscura Oculus
6 decks
-
8
Octavia, Living Thesis
6 decks
-
9
Captain Howler, Sea Scourge
5 decks
-
10
Raffine, Scheming Seer
5 decks
Card text
Shoreline Looter
Creature — Rat Rogue
This creature can't be blocked.
Threshold — Whenever this creature deals combat damage to a player, draw a card. Then discard a card unless there are seven or more cards in your graveyard.
1 / 1
Bloomburrow (BLB)
·
Uncommon
·
Illustrated by PINDURSKI
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.