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Part of Bloomburrow
·
Creature — Rat Rogue
·
Bloomburrow (BLB)
Card Preview
Shoreline Looter
Times Brought
242
Decks Running
133
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Shoreline Looter
Creature — Rat Rogue
This creature can't be blocked.
Threshold — Whenever this creature deals combat damage to a player, draw a card. Then discard a card unless there are seven or more cards in your graveyard.
1 / 1
Bloomburrow (BLB)
·
Uncommon
·
Illustrated by PINDURSKI
Final zone distribution
66 instances1.5%
Library
47.0%
Battlefield
21.2%
Graveyard
10.6%
Exile
Commanders that played this card
in tracked games-
1
Vren, the Relentless
20 decks
-
2
Vnwxt, Verbose Host
16 decks
-
3
Wick, the Whorled Mind
12 decks
-
4
Gonti, Canny Acquisitor
7 decks
-
5
Fblthp, Impossibly Lost
6 decks
-
6
Massimo, the Magician
6 decks
-
7
Octavia, Living Thesis
5 decks
-
8
Jin Sakai, Ghost of Tsushima
4 decks
-
9
Captain Howler, Sea Scourge
3 decks
-
10
Anowon, the Ruin Thief
2 decks
The "good card" funnel
242 brought · 124 playersBrought to game
242
Ever drawn
57
Reached battlefield
41
Still on board at game end
31
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.6pp
Players who cast this card win 20% of the time (n=36) , vs 22% when it never left the library (n=142).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.9pp; 95% confidence interval -10.6pp to +6.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=41
15%
T1
22%
T2
12%
T3
5%
T4
7%
T5
29%
T6-9
10%
T10+
Median
4
P25
2
· P75
7
· max
15
On curve
37%
(9 / 41 cast on T2)
Cast same turn as drawn
51%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.