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Part of Teenage Mutant Ninja Turtles
·
Sorcery
·
Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Shredder's Technique
1%
Live Inclusion
Times Brought
305
Decks Running
157
Median Cast Turn
7.0
Drawn → Played
51%
Format
First-cast turn
n=34
0%
T1
0%
T2
6%
T3
9%
T4
6%
T5
65%
T6-9
15%
T10+
Median
7.0
P25
6
· P75
9
· max
14
On curve
6%
(2 / 34 cast on T3)
Cast same turn as drawn
33%
The "good card" funnel
305 brought · 149 playersBrought to game
305
Ever drawn
67
Reached battlefield
34
Still on board at game end
1
≥ -14.5pp
Players who cast this card win 20% of the time (n=33) , vs 21% when it never left the library (n=204).
When players drew this card but left it in hand, they won 25% (n=30).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.3pp; 95% confidence interval -14.5pp to +11.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
75 instances4.0%
Library
1.3%
Battlefield
52.0%
Graveyard
12.0%
Exile
Commanders that played this card
in tracked games-
1
Dark Leo & Shredder
17 decks
-
2
Splinter, Radical Rat
16 decks
-
3
Ingris Stingerquill
9 decks
-
4
Leonardo, the Balance
8 decks
-
5
Super Shredder
6 decks
-
6
Yuriko, the Tiger's Shadow
6 decks
-
7
Deadpool, Trading Card
5 decks
-
8
Jin Sakai, Ghost of Tsushima
5 decks
-
9
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
5 decks
-
10
Gisa, the Hellraiser
3 decks
Card text
Shredder's Technique
Sorcery
Sneak
(You may cast this spell for
if you also return an unblocked attacker you control to hand during the declare blockers step.)
Destroy target creature or enchantment. If an enchantment was destroyed this way, you lose 2 life.
Teenage Mutant Ninja Turtles (TMT)
·
Uncommon
·
Illustrated by Dominik Mayer
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.