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Part of Duskmourn: House of Horror
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Creature — Treefolk
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Duskmourn: House of Horror Commander (DSC)
Live Play Data
Shriekwood Devourer
1%
Live Inclusion
Times Brought
275
Decks Running
95
Median Cast Turn
7
Drawn → Played
73%
Format
First-cast turn
n=47
0%
T1
0%
T2
2%
T3
6%
T4
11%
T5
72%
T6-9
9%
T10+
Median
7
P25
6
· P75
8
· max
14
On curve
66%
(8 / 47 cast on T7)
Cast same turn as drawn
42%
The "good card" funnel
275 brought · 90 playersBrought to game
275
Ever drawn
64
Reached battlefield
47
Still on board at game end
26
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.7pp
Players who cast this card win 49% of the time (n=45) , vs 26% when it never left the library (n=188).
When players drew this card but left it in hand, they won 36% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +22.6pp; 95% confidence interval +7.7pp to +37.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
70 instances4.3%
Library
37.1%
Battlefield
31.4%
Graveyard
7.1%
Exile
Commanders that played this card
in tracked games-
1
Zimone, Mystery Unraveler
19 decks
-
2
Gilanra, Caller of Wirewood
10 decks
-
3
Alena, Kessig Trapper
6 decks
-
4
Goreclaw, Terror of Qal Sisma
5 decks
-
5
Ruby, Daring Tracker
5 decks
-
6
Omnath, Locus of Mana
4 decks
-
7
Bugenhagen, Wise Elder
3 decks
-
8
Kirri, Talented Sprout
3 decks
-
9
Doran, Besieged by Time
2 decks
-
10
Fangorn, Tree Shepherd
2 decks
Card text
Shriekwood Devourer
Creature — Treefolk
Trample
Whenever you attack with one or more creatures, untap up to X lands, where X is the greatest power among those creatures.
7 / 5
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by David Astruga
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.